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author | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
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committer | Melanie Thielker | 2008-09-25 05:13:44 +0000 |
commit | f3c8963c86dbc969541ede80ae37eb59d26b7809 (patch) | |
tree | ff1e5cea74e9d5c2b73c476320a7bddf11d93766 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |
parent | Mantis#2123. Thank you kindly, Idb for a patch that solves: (diff) | |
download | opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.zip opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.gz opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.bz2 opensim-SC-f3c8963c86dbc969541ede80ae37eb59d26b7809.tar.xz |
Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index c972683..b09a30b 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
57 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads | 57 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads |
58 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | 58 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts |
59 | public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains | 59 | public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains |
60 | public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) | ||
61 | public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long | 60 | public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long |
62 | 61 | ||
63 | public IConfigSource ConfigSource; | 62 | public IConfigSource ConfigSource; |
@@ -121,7 +120,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
121 | // We need to start it | 120 | // We need to start it |
122 | m_ScriptManager = newScriptManager; | 121 | m_ScriptManager = newScriptManager; |
123 | m_AppDomainManager = new AppDomainManager(this); | 122 | m_AppDomainManager = new AppDomainManager(this); |
124 | m_ASYNCLSLCommandManager = new AsyncCommandManager(this); | ||
125 | if (m_MaintenanceThread == null) | 123 | if (m_MaintenanceThread == null) |
126 | m_MaintenanceThread = new MaintenanceThread(); | 124 | m_MaintenanceThread = new MaintenanceThread(); |
127 | 125 | ||
@@ -172,7 +170,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
172 | if (m_EventManager != null) m_EventManager.ReadConfig(); | 170 | if (m_EventManager != null) m_EventManager.ReadConfig(); |
173 | if (m_ScriptManager != null) m_ScriptManager.ReadConfig(); | 171 | if (m_ScriptManager != null) m_ScriptManager.ReadConfig(); |
174 | if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig(); | 172 | if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig(); |
175 | if (m_ASYNCLSLCommandManager != null) m_ASYNCLSLCommandManager.ReadConfig(); | ||
176 | if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig(); | 173 | if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig(); |
177 | } | 174 | } |
178 | 175 | ||
@@ -196,15 +193,33 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
196 | 193 | ||
197 | public bool PostObjectEvent(uint localID, EventParams p) | 194 | public bool PostObjectEvent(uint localID, EventParams p) |
198 | { | 195 | { |
199 | return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, EventQueueManager.llDetectNull, p.Params); | 196 | return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, p.DetectParams, p.Params); |
200 | } | 197 | } |
201 | 198 | ||
202 | public bool PostScriptEvent(UUID itemID, EventParams p) | 199 | public bool PostScriptEvent(UUID itemID, EventParams p) |
203 | { | 200 | { |
204 | uint localID = m_ScriptManager.GetLocalID(itemID); | 201 | uint localID = m_ScriptManager.GetLocalID(itemID); |
205 | return m_EventQueueManager.AddToScriptQueue(localID, itemID, p.EventName, EventQueueManager.llDetectNull, p.Params); | 202 | return m_EventQueueManager.AddToScriptQueue(localID, itemID, p.EventName, p.DetectParams, p.Params); |
206 | } | 203 | } |
207 | 204 | ||
205 | public DetectParams GetDetectParams(UUID itemID, int number) | ||
206 | { | ||
207 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
208 | if (localID == 0) | ||
209 | return null; | ||
210 | |||
211 | IScript Script = m_ScriptManager.GetScript(localID, itemID); | ||
212 | |||
213 | if (Script == null) | ||
214 | return null; | ||
215 | |||
216 | DetectParams[] det = m_ScriptManager.GetDetectParams(Script); | ||
217 | |||
218 | if (number < 0 || number >= det.Length) | ||
219 | return null; | ||
220 | |||
221 | return det[number]; | ||
222 | } | ||
208 | #endregion | 223 | #endregion |
209 | } | 224 | } |
210 | } | 225 | } |