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* fix compile putting back useless things until they are fully removedUbitUmarov2018-12-061-5/+3
* ubOde: slow down collision events to attachmentsUbitUmarov2018-12-062-25/+52
* potencial mem leakUbitUmarov2018-12-011-0/+1
* avoid a null ref on BulletUbitUmarov2018-11-151-1/+2
* pesty warningUbitUmarov2018-11-121-0/+1
* ubOde: remove support for old native ODE lib; make inplace terrain changes, i...UbitUmarov2018-11-123-311/+127
* reduce some threads priorityUbitUmarov2018-10-281-1/+0
* oops some code got in ahead of timeUbitUmarov2018-10-211-2/+6
* mantis 8387: (try) avoid potencial out of order phys operationsUbitUmarov2018-10-211-7/+6
* more use of simpler xml encoder on inventory fetch, plus other cosmeticsUbitUmarov2018-10-061-1/+0
* mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged libUbitUmarov2018-10-032-1/+10
* and some more guard try{}catch{} on ub mesh processingUbitUmarov2018-07-291-8/+31
* ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...UbitUmarov2018-06-271-4/+4
* Merge branch 'master' into httptestsUbitUmarov2018-05-041-2/+2
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| * fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov2018-05-041-2/+2
* | retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov2018-01-221-5/+7
* | some cleanupUbitUmarov2018-01-201-0/+1
* | pesty warningsUbitUmarov2018-01-171-3/+1
* | recover a lost null checkUbitUmarov2018-01-151-1/+2
* | shut up some pesty warningsUbitUmarov2018-01-154-6/+6
* | make old Ode PInvoke follow ms coding rulesUbitUmarov2018-01-147-1026/+1023
* | make ubOde PInvoke follow ms coding rulesUbitUmarov2018-01-149-1556/+1673
* | Merge branch 'master' into httptestsUbitUmarov2017-12-141-1/+2
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| * add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov2017-12-141-1/+2
* | Merge branch 'master' into httptestsUbitUmarov2017-10-132-4/+13
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| * BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2017-10-132-4/+13
* | ubOde: comment out some debug statsUbitUmarov2017-09-081-13/+14
* | ubOde: hashSpaces aren't that niceUbitUmarov2017-09-083-188/+107
* | Merge branch 'master' into httptestsUbitUmarov2017-09-0512-86/+414
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| * BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
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| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
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* | ubOde move static/dynamic friction to unmanaged code. Note this now requeries...UbitUmarov2017-08-211-13/+14
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* BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
* BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
* mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ...UbitUmarov2017-07-271-1/+1
* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
* ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2017-07-222-13/+25
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
* ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...UbitUmarov2017-07-211-18/+115
* ode does not like null refsUbitUmarov2017-07-161-1/+2
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-132-18/+20
* ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-073-8/+31
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
* ubOde: dont do avatar step climb on small true spheres. lets play simple foot...UbitUmarov2017-07-031-2/+8