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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
fix compile putting back useless things until they are fully removed
UbitUmarov
2018-12-06
1
-5
/
+3
*
ubOde: slow down collision events to attachments
UbitUmarov
2018-12-06
2
-25
/
+52
*
potencial mem leak
UbitUmarov
2018-12-01
1
-0
/
+1
*
avoid a null ref on Bullet
UbitUmarov
2018-11-15
1
-1
/
+2
*
pesty warning
UbitUmarov
2018-11-12
1
-0
/
+1
*
ubOde: remove support for old native ODE lib; make inplace terrain changes, i...
UbitUmarov
2018-11-12
3
-311
/
+127
*
reduce some threads priority
UbitUmarov
2018-10-28
1
-1
/
+0
*
oops some code got in ahead of time
UbitUmarov
2018-10-21
1
-2
/
+6
*
mantis 8387: (try) avoid potencial out of order phys operations
UbitUmarov
2018-10-21
1
-7
/
+6
*
more use of simpler xml encoder on inventory fetch, plus other cosmetics
UbitUmarov
2018-10-06
1
-1
/
+0
*
mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
UbitUmarov
2018-10-03
2
-1
/
+10
*
and some more guard try{}catch{} on ub mesh processing
UbitUmarov
2018-07-29
1
-8
/
+31
*
ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...
UbitUmarov
2018-06-27
1
-4
/
+4
*
Merge branch 'master' into httptests
UbitUmarov
2018-05-04
1
-2
/
+2
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*
fix ubOde terrain copy at north and east borders
0.9.0.1
UbitUmarov
2018-05-04
1
-2
/
+2
*
|
retire our BlockingQueue replaced by BlockingCollection and cross fingers
UbitUmarov
2018-01-22
1
-5
/
+7
*
|
some cleanup
UbitUmarov
2018-01-20
1
-0
/
+1
*
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pesty warnings
UbitUmarov
2018-01-17
1
-3
/
+1
*
|
recover a lost null check
UbitUmarov
2018-01-15
1
-1
/
+2
*
|
shut up some pesty warnings
UbitUmarov
2018-01-15
4
-6
/
+6
*
|
make old Ode PInvoke follow ms coding rules
UbitUmarov
2018-01-14
7
-1026
/
+1023
*
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make ubOde PInvoke follow ms coding rules
UbitUmarov
2018-01-14
9
-1556
/
+1673
*
|
Merge branch 'master' into httptests
UbitUmarov
2017-12-14
1
-1
/
+2
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*
add a missing return on a mesh decode error in ubOdemeshmerizer
UbitUmarov
2017-12-14
1
-1
/
+2
*
|
Merge branch 'master' into httptests
UbitUmarov
2017-10-13
2
-4
/
+13
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*
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
2017-10-13
2
-4
/
+13
*
|
ubOde: comment out some debug stats
UbitUmarov
2017-09-08
1
-13
/
+14
*
|
ubOde: hashSpaces aren't that nice
UbitUmarov
2017-09-08
3
-188
/
+107
*
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Merge branch 'master' into httptests
UbitUmarov
2017-09-05
12
-86
/
+414
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*
BulletSim: add raycast filtering
Robert Adams
2017-09-05
1
-3
/
+35
|
*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
8
-128
/
+137
|
*
BulletSim: modify taint processing which use locks.
Robert Adams
2017-09-02
5
-27
/
+62
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BulletSim: add clock and change logic for taint processing a little
Robert Adams
2017-08-28
5
-27
/
+62
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*
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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
2017-09-02
8
-0
/
+252
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*
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ubOde move static/dynamic friction to unmanaged code. Note this now requeries...
UbitUmarov
2017-08-21
1
-13
/
+14
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/
*
BulletSim: remove chatty debug message.
Robert Adams
2017-08-14
1
-2
/
+2
*
BUlletSim: return better terrain height in
Robert Adams
2017-08-14
1
-4
/
+20
*
Oops fix also default UseMeshiesPhysicsMesh also on ubOde
UbitUmarov
2017-08-02
1
-1
/
+1
*
mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ...
UbitUmarov
2017-07-27
1
-1
/
+1
*
add a rudimentary version control to ubOde meshs cache
UbitUmarov
2017-07-23
1
-90
/
+90
*
ubOde: let small spheres still be spheres
UbitUmarov
2017-07-22
1
-1
/
+1
*
ubOde: remove some dead code
UbitUmarov
2017-07-22
1
-84
/
+1
*
ubOde: represent small objects as a box. A object is small is all scale dimen...
UbitUmarov
2017-07-22
2
-13
/
+25
*
ubOde remove ols pseudo convex for sculpts
UbitUmarov
2017-07-22
1
-10
/
+1
*
ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...
UbitUmarov
2017-07-21
1
-18
/
+115
*
ode does not like null refs
UbitUmarov
2017-07-16
1
-1
/
+2
*
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
2017-07-13
2
-18
/
+20
*
ubOde don't use old ode body sleep option, a few changes on sleep control, up...
UbitUmarov
2017-07-07
3
-8
/
+31
*
ubOde: but only do that if sphere is physical..
UbitUmarov
2017-07-03
1
-1
/
+1
*
ubOde: dont do avatar step climb on small true spheres. lets play simple foot...
UbitUmarov
2017-07-03
1
-2
/
+8
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