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* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
* fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-217-26/+13
* the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov2015-10-211-288/+59
* stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-1/+14
* On to 0.8.3!Diva Canto2015-10-183-3/+3
* stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
* Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2015-10-172-16/+11
* fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
* bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
* More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
* Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
* use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov2015-10-111-9/+9
* display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov2015-10-111-1/+1
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
* first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-6/+3
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
* same for old OdeUbitUmarov2015-09-231-1/+1
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
* minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
* let old ode also have a Module classUbitUmarov2015-09-093-80/+113
* found core hack to fix modules interdependencies RegionLoaded is not that ob...UbitUmarov2015-09-092-24/+37
* split Module from its scene, so if not enabled there is no scene memory allo...UbitUmarov2015-09-092-97/+113
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
* retouch ubitode moduleUbitUmarov2015-09-091-119/+52
* and now.. seems to work.. but does it really work?UbitUmarov2015-09-082-53/+65
* properties foldersUbitUmarov2015-09-083-3/+45
* a mess with Modules and ModuleUbitUmarov2015-09-0840-44/+44
* more on compile..UbitUmarov2015-09-081-1/+2
* more on compile..UbitUmarov2015-09-088-39/+42
* opps my files?UbitUmarov2015-09-081-0/+340
* opps my files?UbitUmarov2015-09-089-0/+13829
* rename UbitodeUbitUmarov2015-09-0810-14169/+0
* fix some compileUbitUmarov2015-09-0824-23/+24
* fix some compileUbitUmarov2015-09-083-26/+53