| Commit message (Expand) | Author | Age | Files | Lines |
* | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2016-09-02 | 2 | -6/+92 |
* | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 2016-09-02 | 1 | -13/+27 |
* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 4 | -78/+0 |
* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 |
* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 |
* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 |
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 2 | -28/+27 |
* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 1 | -13/+7 |
* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor... | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
* | ubOde reduce collision_start latency in same cases (only one collision happen... | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
* | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 2016-08-09 | 1 | -2/+2 |
* | ubOde revert making vehicle hover height disable hover. This at least breaks... | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 4 | -10/+27 |
* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
* | change bullet relative velocity sign to match ubOde | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
* | ubOde actually revert last change don't send unnecessary empty collisions, wi... | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ... | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
* | add EngineName also to the others | UbitUmarov | 2016-07-04 | 3 | -0/+18 |
* | add EngineName also to old ODE | UbitUmarov | 2016-07-04 | 2 | -2/+8 |
* | add OSSL osGetPhysicsEngineName(). this returns a string with name and versio... | UbitUmarov | 2016-07-04 | 3 | -4/+11 |
* | change ubOde module, hopefully for better handling of multiple scenes on same... | UbitUmarov | 2016-06-29 | 1 | -25/+35 |
* | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 2016-04-07 | 1 | -56/+56 |
* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 3 | -91/+129 |
* | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2016-03-06 | 1 | -1/+1 |
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 2016-02-21 | 9 | -9/+9 |
* | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 2016-01-20 | 1 | -1/+1 |
* | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 2016-01-19 | 3 | -5/+9 |
* | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 2016-01-18 | 1 | -0/+4 |
* | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 2016-01-18 | 1 | -66/+40 |
* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 6 | -17/+21 |
* | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 2016-01-18 | 1 | -5/+14 |
* | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 2016-01-10 | 1 | -2/+6 |
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 5 | -18/+57 |
* | ubMeshmerizer: remove some wrong faces still present in taper cases, some cod... | UbitUmarov | 2015-12-26 | 3 | -210/+234 |