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* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c...UbitUmarov2016-11-021-1/+6
* BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-032-2/+12
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-303-59/+58
* put a lock back in ubOde character :(UbitUmarov2016-09-121-29/+22
* ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2016-09-052-46/+50
* ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2016-09-022-6/+92
* ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov2016-09-021-13/+27
* remove some MegaRegions code from ubOdeUbitUmarov2016-09-011-124/+66
* remove some MegaRegions code from physicsUbitUmarov2016-09-014-78/+0
* ubOde add a missing decimal dot :)UbitUmarov2016-08-291-2/+2
* ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov2016-08-291-18/+51
* missing fileUbitUmarov2016-08-281-0/+1
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-39/+103
* remove excess dataUbitUmarov2016-08-271-3/+0
* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-1/+24
* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-222-28/+27
* remove unnecessary lockUbitUmarov2016-08-221-31/+21
* minor locking issueUbitUmarov2016-08-221-2/+2
* workaround potencial memory leaksUbitUmarov2016-08-221-13/+7
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2016-08-192-6/+28
* ubOde reduce collision_start latency in same cases (only one collision happen...UbitUmarov2016-08-172-10/+8
* tell prim name on some more ubMeshmerizer error/warn messagesUbitUmarov2016-08-091-2/+2
* ubOde revert making vehicle hover height disable hover. This at least breaks...UbitUmarov2016-08-061-1/+1
* ubOde a few changes to collisions reportingUbitUmarov2016-08-063-31/+62
* also disable vehicle hover if its hover is set to zeroUbitUmarov2016-08-041-1/+1
* apply external forces and torque to vehicles also, as other engines doUbitUmarov2016-08-042-8/+15
* reduce ubOde walking super climbersUbitUmarov2016-08-021-0/+17
* remove redundant checkUbitUmarov2016-07-251-2/+1
* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
* add missing overridesUbitUmarov2016-07-252-2/+2
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-254-10/+27
* ubOde bug fixUbitUmarov2016-07-252-2/+4
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
* ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov2016-07-241-2/+2
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov2016-07-241-5/+11
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add EngineName also to the othersUbitUmarov2016-07-043-0/+18
* add EngineName also to old ODEUbitUmarov2016-07-042-2/+8
* add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov2016-07-043-4/+11
* change ubOde module, hopefully for better handling of multiple scenes on same...UbitUmarov2016-06-291-25/+35
* CR safari. Remove gratuitious CRs in some filesMelanie Thielker2016-04-071-56/+56
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-063-91/+129
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-1/+1
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto2016-02-219-9/+9
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40