Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 2 | -2/+103 | |
| | | | | | | | | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | |||||
* | | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 11 | -5/+21 | |
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* | | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 2015-09-30 | 1 | -16/+143 | |
| | | | | | | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | |||||
* | | add physics assistance on placement of a new object. This may help on ↵ | UbitUmarov | 2015-09-24 | 1 | -6/+3 | |
| | | | | | | | | mantis 7727, but may still need more work | |||||
* | | fix for future non square regions | UbitUmarov | 2015-09-23 | 2 | -5/+6 | |
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* | | same for old Ode | UbitUmarov | 2015-09-23 | 1 | -1/+1 | |
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* | | remove a odd floating offset on physical prims/terrain collisions | UbitUmarov | 2015-09-23 | 1 | -16/+9 | |
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* | | recover bulletS fps math change lost in merge | UbitUmarov | 2015-09-17 | 1 | -2/+3 | |
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* | | change the names also on the assembyInfo files | UbitUmarov | 2015-09-13 | 2 | -7/+7 | |
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* | | rename Ubit physics modules | UbitUmarov | 2015-09-12 | 17 | -70/+71 | |
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* | | fix the typos that seem to matter so much to some :p | UbitUmarov | 2015-09-12 | 2 | -2/+2 | |
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* | | minor clean, letting small classes be own module class | UbitUmarov | 2015-09-09 | 1 | -2/+4 | |
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* | | let old ode also have a Module class | UbitUmarov | 2015-09-09 | 3 | -80/+113 | |
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* | | found core hack to fix modules interdependencies RegionLoaded is not that ↵ | UbitUmarov | 2015-09-09 | 2 | -24/+37 | |
| | | | | | | | | obvius | |||||
* | | split Module from its scene, so if not enabled there is no scene memory ↵ | UbitUmarov | 2015-09-09 | 2 | -97/+113 | |
| | | | | | | | | allocation. All physics modules need this ( if not others) | |||||
* | | demote ConvexDecompositionDotNet to a simple dll, i had made it a region module | UbitUmarov | 2015-09-09 | 24 | -27/+23 | |
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* | | retouch ubitode module | UbitUmarov | 2015-09-09 | 1 | -119/+52 | |
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* | | and now.. seems to work.. but does it really work? | UbitUmarov | 2015-09-08 | 2 | -53/+65 | |
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* | | properties folders | UbitUmarov | 2015-09-08 | 3 | -3/+45 | |
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* | | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 40 | -44/+44 | |
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* | | more on compile.. | UbitUmarov | 2015-09-08 | 1 | -1/+2 | |
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* | | more on compile.. | UbitUmarov | 2015-09-08 | 8 | -39/+42 | |
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* | | opps my files? | UbitUmarov | 2015-09-08 | 1 | -0/+340 | |
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* | | opps my files? | UbitUmarov | 2015-09-08 | 9 | -0/+13829 | |
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* | | rename Ubitode | UbitUmarov | 2015-09-08 | 10 | -14169/+0 | |
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* | | fix some compile | UbitUmarov | 2015-09-08 | 24 | -23/+24 | |
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* | | fix some compile | UbitUmarov | 2015-09-08 | 3 | -26/+53 | |
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* | | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 1 | -37/+84 | |
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* | | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 16 | -2/+18368 | |
| | | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
* | | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 15 | -156/+467 | |
|/ | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | |||||
* | Changed a couple of comments to be more generic | Diva Canto | 2015-09-05 | 2 | -3/+3 | |
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* | let ode suport var size regions | UbitUmarov | 2015-09-05 | 2 | -152/+143 | |
| | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
* | Fixes a problem with Bullet physics when it is configured to run on a ↵ | Diva Canto | 2015-09-04 | 1 | -0/+2 | |
| | | | | separate thread. | |||||
* | POSScene wasn't really a region module. Fixed now. | Diva Canto | 2015-09-04 | 1 | -1/+1 | |
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* | Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵ | Diva Canto | 2015-09-01 | 4 | -4/+622 | |
| | | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. | |||||
* | Deleted physics plugin classes. | Diva Canto | 2015-08-31 | 8 | -534/+4 | |
| | | | | More unit tests fixed. | |||||
* | Physics refactoring: all unit tests pass. | Diva Canto | 2015-08-31 | 6 | -19/+51 | |
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* | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 6 | -9/+36 | |
| | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
* | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 22 | -1141/+1348 | |
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* | Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵ | Diva Canto | 2015-08-31 | 2 | -2/+2 | |
| | | | | physics region modules. | |||||
* | Refactored Meshing modules: | Diva Canto | 2015-08-31 | 10 | -60/+142 | |
| | | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet. | |||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 53 | -59/+59 | |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 88 | -135/+135 | |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 107 | -0/+48778 | |