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author | Diva Canto | 2015-09-04 16:33:07 -0700 |
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committer | Diva Canto | 2015-09-04 16:33:07 -0700 |
commit | 2210c5807f9d75eab87098c7d2c49d67543043e3 (patch) | |
tree | c3f6f89b5a92c1f3fcd37369ba9a697ca1e8768a /OpenSim/Region/PhysicsModules | |
parent | POSScene wasn't really a region module. Fixed now. (diff) | |
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Fixes a problem with Bullet physics when it is configured to run on a separate thread.
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index db4d3cf..452ce55 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -270,6 +270,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
270 | mesher = scene.RequestModuleInterface<IMesher>(); | 270 | mesher = scene.RequestModuleInterface<IMesher>(); |
271 | if (mesher == null) | 271 | if (mesher == null) |
272 | m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader); | 272 | m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader); |
273 | |||
274 | scene.PhysicsEnabled = true; | ||
273 | } | 275 | } |
274 | #endregion | 276 | #endregion |
275 | 277 | ||