| Commit message (Expand) | Author | Age | Files | Lines |
* | ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ca... | UbitUmarov | 2016-12-03 | 1 | -2/+2 |
* | avoid doing unnecessary heavy things on change physics rep | UbitUmarov | 2016-11-26 | 1 | -0/+7 |
* | a few more changes on potencial mem issues | UbitUmarov | 2016-11-18 | 1 | -2/+8 |
* | minor changes to ubMeshmerizer memory use | UbitUmarov | 2016-11-17 | 2 | -68/+67 |
* | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 2016-11-13 | 4 | -51/+47 |
* | ubOde fix a multhreading timming issue | UbitUmarov | 2016-11-12 | 1 | -2/+2 |
* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 |
* | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ass... | UbitUmarov | 2016-11-07 | 1 | -135/+141 |
* | start removing old hack of using SetMomentum to just set instant velocity, no... | UbitUmarov | 2016-11-07 | 3 | -7/+39 |
* | restrict ubOde castray with terrain range only on horizontal plane, let it fi... | UbitUmarov | 2016-11-06 | 1 | -1/+10 |
* | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c... | UbitUmarov | 2016-11-02 | 1 | -1/+6 |
* | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2016-10-03 | 2 | -2/+12 |
* | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 2016-09-30 | 3 | -59/+58 |
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
* | ubMeshmerizer: add a few more try{} guards in file operations, etc | UbitUmarov | 2016-09-05 | 2 | -46/+50 |
* | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2016-09-02 | 2 | -6/+92 |
* | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 2016-09-02 | 1 | -13/+27 |
* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 4 | -78/+0 |
* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 |
* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 |
* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 |
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 2 | -28/+27 |
* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 1 | -13/+7 |
* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor... | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
* | ubOde reduce collision_start latency in same cases (only one collision happen... | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
* | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 2016-08-09 | 1 | -2/+2 |
* | ubOde revert making vehicle hover height disable hover. This at least breaks... | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 4 | -10/+27 |
* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
* | change bullet relative velocity sign to match ubOde | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
* | ubOde actually revert last change don't send unnecessary empty collisions, wi... | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ... | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
* | add EngineName also to the others | UbitUmarov | 2016-07-04 | 3 | -0/+18 |
* | add EngineName also to old ODE | UbitUmarov | 2016-07-04 | 2 | -2/+8 |