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* BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams2019-03-063-10/+19
* Remove some more cut-and-paste typos in 6dof constraint setup in XNARobert Adams2019-02-051-3/+3
* Remove cut-and-paste typo in 6dof contstrain setup in XNA version ofRobert Adams2019-02-051-1/+1
* ubode add position to pid control it stopped flying to prevent slow driftsUbitUmarov2019-01-311-26/+30
* cosmeticsUbitUmarov2019-01-315-108/+96
* ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-292-116/+80
* forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
* well.. put the ode locks back, for nowUbitUmarov2019-01-212-29/+39
* this looks more like ubodeUbitUmarov2019-01-211-8/+3
* ubode try remove a legacy lock, that is nastyUbitUmarov2019-01-212-4/+6
* minor cosmeticsUbitUmarov2019-01-052-118/+103
* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-285-50/+2
* mantis 8420: ubOde awake up lazy bodyUbitUmarov2018-12-112-57/+73
* fix compile putting back useless things until they are fully removedUbitUmarov2018-12-061-5/+3
* ubOde: slow down collision events to attachmentsUbitUmarov2018-12-062-25/+52
* potencial mem leakUbitUmarov2018-12-011-0/+1
* avoid a null ref on BulletUbitUmarov2018-11-151-1/+2
* pesty warningUbitUmarov2018-11-121-0/+1
* ubOde: remove support for old native ODE lib; make inplace terrain changes, i...UbitUmarov2018-11-123-311/+127
* reduce some threads priorityUbitUmarov2018-10-281-1/+0
* oops some code got in ahead of timeUbitUmarov2018-10-211-2/+6
* mantis 8387: (try) avoid potencial out of order phys operationsUbitUmarov2018-10-211-7/+6
* more use of simpler xml encoder on inventory fetch, plus other cosmeticsUbitUmarov2018-10-061-1/+0
* mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged libUbitUmarov2018-10-032-1/+10
* and some more guard try{}catch{} on ub mesh processingUbitUmarov2018-07-291-8/+31
* ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...UbitUmarov2018-06-271-4/+4
* Merge branch 'master' into httptestsUbitUmarov2018-05-041-2/+2
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| * fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov2018-05-041-2/+2
* | retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov2018-01-221-5/+7
* | some cleanupUbitUmarov2018-01-201-0/+1
* | pesty warningsUbitUmarov2018-01-171-3/+1
* | recover a lost null checkUbitUmarov2018-01-151-1/+2
* | shut up some pesty warningsUbitUmarov2018-01-154-6/+6
* | make old Ode PInvoke follow ms coding rulesUbitUmarov2018-01-147-1026/+1023
* | make ubOde PInvoke follow ms coding rulesUbitUmarov2018-01-149-1556/+1673
* | Merge branch 'master' into httptestsUbitUmarov2017-12-141-1/+2
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| * add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov2017-12-141-1/+2
* | Merge branch 'master' into httptestsUbitUmarov2017-10-132-4/+13
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| * BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2017-10-132-4/+13
* | ubOde: comment out some debug statsUbitUmarov2017-09-081-13/+14
* | ubOde: hashSpaces aren't that niceUbitUmarov2017-09-083-188/+107
* | Merge branch 'master' into httptestsUbitUmarov2017-09-0512-86/+414
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| * BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
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| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
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* | ubOde move static/dynamic friction to unmanaged code. Note this now requeries...UbitUmarov2017-08-211-13/+14
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* BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
* BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20