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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
duhhh npcs don't have child agents; plus minor typos
UbitUmarov
2019-04-05
1
-1
/
+1
*
minor cleanup on mesh decompress code
UbitUmarov
2019-04-02
2
-23
/
+10
*
BulletSim: Add delay to stationary check after adding force to Avatar.
Robert Adams
2019-03-06
3
-10
/
+19
*
Remove some more cut-and-paste typos in 6dof constraint setup in XNA
Robert Adams
2019-02-05
1
-3
/
+3
*
Remove cut-and-paste typo in 6dof contstrain setup in XNA version of
Robert Adams
2019-02-05
1
-1
/
+1
*
ubode add position to pid control it stopped flying to prevent slow drifts
UbitUmarov
2019-01-31
1
-26
/
+30
*
cosmetics
UbitUmarov
2019-01-31
5
-108
/
+96
*
ubode replace a locklessqueue by .net concurrentqueue
UbitUmarov
2019-01-29
2
-116
/
+80
*
forgotten locks on ubode
UbitUmarov
2019-01-28
1
-34
/
+37
*
well.. put the ode locks back, for now
UbitUmarov
2019-01-21
2
-29
/
+39
*
this looks more like ubode
UbitUmarov
2019-01-21
1
-8
/
+3
*
ubode try remove a legacy lock, that is nasty
UbitUmarov
2019-01-21
2
-4
/
+6
*
minor cosmetics
UbitUmarov
2019-01-05
2
-118
/
+103
*
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
2018-12-28
5
-50
/
+2
*
mantis 8420: ubOde awake up lazy body
UbitUmarov
2018-12-11
2
-57
/
+73
*
fix compile putting back useless things until they are fully removed
UbitUmarov
2018-12-06
1
-5
/
+3
*
ubOde: slow down collision events to attachments
UbitUmarov
2018-12-06
2
-25
/
+52
*
potencial mem leak
UbitUmarov
2018-12-01
1
-0
/
+1
*
avoid a null ref on Bullet
UbitUmarov
2018-11-15
1
-1
/
+2
*
pesty warning
UbitUmarov
2018-11-12
1
-0
/
+1
*
ubOde: remove support for old native ODE lib; make inplace terrain changes, i...
UbitUmarov
2018-11-12
3
-311
/
+127
*
reduce some threads priority
UbitUmarov
2018-10-28
1
-1
/
+0
*
oops some code got in ahead of time
UbitUmarov
2018-10-21
1
-2
/
+6
*
mantis 8387: (try) avoid potencial out of order phys operations
UbitUmarov
2018-10-21
1
-7
/
+6
*
more use of simpler xml encoder on inventory fetch, plus other cosmetics
UbitUmarov
2018-10-06
1
-1
/
+0
*
mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
UbitUmarov
2018-10-03
2
-1
/
+10
*
and some more guard try{}catch{} on ub mesh processing
UbitUmarov
2018-07-29
1
-8
/
+31
*
ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...
UbitUmarov
2018-06-27
1
-4
/
+4
*
Merge branch 'master' into httptests
UbitUmarov
2018-05-04
1
-2
/
+2
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*
fix ubOde terrain copy at north and east borders
0.9.0.1
UbitUmarov
2018-05-04
1
-2
/
+2
*
|
retire our BlockingQueue replaced by BlockingCollection and cross fingers
UbitUmarov
2018-01-22
1
-5
/
+7
*
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some cleanup
UbitUmarov
2018-01-20
1
-0
/
+1
*
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pesty warnings
UbitUmarov
2018-01-17
1
-3
/
+1
*
|
recover a lost null check
UbitUmarov
2018-01-15
1
-1
/
+2
*
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shut up some pesty warnings
UbitUmarov
2018-01-15
4
-6
/
+6
*
|
make old Ode PInvoke follow ms coding rules
UbitUmarov
2018-01-14
7
-1026
/
+1023
*
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make ubOde PInvoke follow ms coding rules
UbitUmarov
2018-01-14
9
-1556
/
+1673
*
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Merge branch 'master' into httptests
UbitUmarov
2017-12-14
1
-1
/
+2
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*
add a missing return on a mesh decode error in ubOdemeshmerizer
UbitUmarov
2017-12-14
1
-1
/
+2
*
|
Merge branch 'master' into httptests
UbitUmarov
2017-10-13
2
-4
/
+13
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*
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
2017-10-13
2
-4
/
+13
*
|
ubOde: comment out some debug stats
UbitUmarov
2017-09-08
1
-13
/
+14
*
|
ubOde: hashSpaces aren't that nice
UbitUmarov
2017-09-08
3
-188
/
+107
*
|
Merge branch 'master' into httptests
UbitUmarov
2017-09-05
12
-86
/
+414
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*
BulletSim: add raycast filtering
Robert Adams
2017-09-05
1
-3
/
+35
|
*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
8
-128
/
+137
|
*
BulletSim: modify taint processing which use locks.
Robert Adams
2017-09-02
5
-27
/
+62
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*
BulletSim: add clock and change logic for taint processing a little
Robert Adams
2017-08-28
5
-27
/
+62
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*
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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
2017-09-02
8
-0
/
+252
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*
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ubOde move static/dynamic friction to unmanaged code. Note this now requeries...
UbitUmarov
2017-08-21
1
-13
/
+14
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