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* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-2/+2
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-208-290/+33
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-202-4/+23
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
* add some safeguard checksUbitUmarov2015-11-121-3/+4
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-081-1/+1
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-082-7/+11
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
* add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov2015-11-051-0/+6
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-012-1/+2
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| * On to 0.8.3!Diva Canto2015-10-183-3/+3
| * fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov2015-10-172-281/+9
| * Typos in commentsDiva Canto2015-09-062-2/+2
* | let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
* | Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-222-4/+5
* | rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-223-34/+37
* | update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* | we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
* | fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
* | remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-217-26/+13
* | the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov2015-10-211-288/+59
* | stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
* | stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-1/+14
* | On to 0.8.3!Diva Canto2015-10-183-3/+3
* | stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
* | Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2015-10-172-16/+11
* | fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
* | bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
* | More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
* | Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
* | fix a typo..UbitUmarov2015-10-141-1/+0
* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* | reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* | change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* | rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
* | detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
* | use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov2015-10-111-9/+9
* | display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov2015-10-111-1/+1
* | Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
* | add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
* | first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* | add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-6/+3
* | fix for future non square regionsUbitUmarov2015-09-232-5/+6
* | same for old OdeUbitUmarov2015-09-231-1/+1
* | remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* | recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3