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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
remove some compile warnings increasing total number by 2
UbitUmarov
2015-11-21
2
-2
/
+2
*
stop the Vehicle AFTER fixing position not before, bc stop code also updates...
UbitUmarov
2015-11-20
1
-6
/
+5
*
stop a Vehicle on a failed region cross (or empty border) (old ode)
UbitUmarov
2015-11-20
2
-0
/
+13
*
remove Ode.Net - missing file. ( old ode may be broken now)
UbitUmarov
2015-11-20
1
-0
/
+2025
*
remove the hard to maintain Ode.Net wrapper only in use by old ode
UbitUmarov
2015-11-20
8
-290
/
+33
*
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2015-11-20
2
-4
/
+23
*
minor: reset character collision flags, even if without a Body
UbitUmarov
2015-11-12
1
-2
/
+6
*
add some safeguard checks
UbitUmarov
2015-11-12
1
-3
/
+4
*
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
2015-11-08
1
-1
/
+1
*
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2015-11-08
2
-7
/
+11
*
fix wrong condition to set low angular velocity as Zero.
UbitUmarov
2015-11-08
1
-4
/
+4
*
add a console/log warning about large physics meshs on ubOde that can have n...
UbitUmarov
2015-11-05
1
-0
/
+6
*
Merge branch 'master' into avinationmerge
UbitUmarov
2015-11-01
2
-1
/
+2
|
\
|
*
On to 0.8.3!
Diva Canto
2015-10-18
3
-3
/
+3
|
*
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...
UbitUmarov
2015-10-17
2
-281
/
+9
|
*
Typos in comments
Diva Canto
2015-09-06
2
-2
/
+2
*
|
let ode also finish internal representation of prim actors, before simulation
UbitUmarov
2015-10-22
1
-0
/
+40
*
|
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2015-10-22
2
-4
/
+5
*
|
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
2015-10-22
3
-34
/
+37
*
|
update ubOde hashspaces levels
UbitUmarov
2015-10-21
1
-3
/
+3
*
|
we do not have prims with size 2^128, missing file
UbitUmarov
2015-10-21
1
-11
/
+6
*
|
fix or remove some wrong ODE configuration settings
UbitUmarov
2015-10-21
1
-34
/
+7
*
|
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
2015-10-21
7
-26
/
+13
*
|
the inertia matrix inversions and body inertia changes to implement axis loc...
UbitUmarov
2015-10-21
1
-288
/
+59
*
|
stop using a vector3 to store axis locks 3bit flags also in ode
UbitUmarov
2015-10-20
2
-56
/
+47
*
|
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2015-10-20
2
-38
/
+46
*
|
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...
UbitUmarov
2015-10-20
1
-1
/
+14
*
|
On to 0.8.3!
Diva Canto
2015-10-18
3
-3
/
+3
*
|
stop a object when making it not physical
UbitUmarov
2015-10-18
1
-2
/
+9
*
|
Fix wrong active angularlock detection (it was only burning cpu), stop tryin...
UbitUmarov
2015-10-17
2
-16
/
+11
*
|
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
UbitUmarov
2015-10-17
1
-386
/
+30
*
|
bug fix. Some rare meshs reported as having +-infinity dimensions
UbitUmarov
2015-10-15
1
-6
/
+28
*
|
More exception catching in ODE at shutdown. Not sure why the exception happens.
Diva Canto
2015-10-14
1
-1
/
+10
*
|
Fixed exception upon shutting down in plain ODE.
Diva Canto
2015-10-14
1
-2
/
+5
*
|
fix a typo..
UbitUmarov
2015-10-14
1
-1
/
+0
*
|
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
2015-10-14
1
-68
/
+74
*
|
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
2015-10-13
1
-37
/
+87
*
|
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
2015-10-13
1
-86
/
+77
*
|
rename UbitMeshmerizer class as ubMeshmerizer
UbitUmarov
2015-10-13
1
-1
/
+1
*
|
detect a fully degenerated mesh and avoid using it and so crashing ubOde
UbitUmarov
2015-10-12
2
-1
/
+18
*
|
use System.IO.Compression.DeflateStream for mesh decompression like master, s...
UbitUmarov
2015-10-11
1
-9
/
+9
*
|
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...
UbitUmarov
2015-10-11
1
-1
/
+1
*
|
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
2015-10-02
2
-2
/
+103
*
|
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
11
-5
/
+21
*
|
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
2015-09-30
1
-16
/
+143
*
|
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
2015-09-24
1
-6
/
+3
*
|
fix for future non square regions
UbitUmarov
2015-09-23
2
-5
/
+6
*
|
same for old Ode
UbitUmarov
2015-09-23
1
-1
/
+1
*
|
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
2015-09-23
1
-16
/
+9
*
|
recover bulletS fps math change lost in merge
UbitUmarov
2015-09-17
1
-2
/
+3
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