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2016-11-02ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c...UbitUmarov1-1/+6
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams3-59/+58
2016-09-12put a lock back in ubOde character :(UbitUmarov1-29/+22
2016-09-05ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2-46/+50
2016-09-02ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2-6/+92
2016-09-02ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov1-13/+27
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov4-78/+0
2016-08-29ubOde add a missing decimal dot :)UbitUmarov1-2/+2
2016-08-29ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov1-18/+51
2016-08-28missing fileUbitUmarov1-0/+1
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-39/+103
2016-08-27remove excess dataUbitUmarov1-3/+0
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-1/+24
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2-28/+27
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leaksUbitUmarov1-13/+7
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2-6/+28
2016-08-17ubOde reduce collision_start latency in same cases (only one collision happen...UbitUmarov2-10/+8
2016-08-09tell prim name on some more ubMeshmerizer error/warn messagesUbitUmarov1-2/+2
2016-08-06 ubOde revert making vehicle hover height disable hover. This at least breaks...UbitUmarov1-1/+1
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov3-31/+62
2016-08-04also disable vehicle hover if its hover is set to zeroUbitUmarov1-1/+1
2016-08-04apply external forces and torque to vehicles also, as other engines doUbitUmarov2-8/+15
2016-08-02reduce ubOde walking super climbersUbitUmarov1-0/+17
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25add give a body to default rootVelocityUbitUmarov1-1/+1
2016-07-25add missing overridesUbitUmarov2-2/+2
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov4-10/+27
2016-07-25ubOde bug fixUbitUmarov2-2/+4
2016-07-25change bullet relative velocity sign to match ubOdeUbitUmarov1-1/+1
2016-07-25preserve max relative velocity on a colision report time sliceUbitUmarov1-1/+12
2016-07-24ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov1-2/+2
2016-07-24ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov1-5/+11
2016-07-24ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov1-2/+5
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add EngineName also to the othersUbitUmarov3-0/+18
2016-07-04add EngineName also to old ODEUbitUmarov2-2/+8
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov3-4/+11
2016-06-29change ubOde module, hopefully for better handling of multiple scenes on same...UbitUmarov1-25/+35
2016-04-07CR safari. Remove gratuitious CRs in some filesMelanie Thielker1-56/+56
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams3-91/+129
2016-03-06BulletSim: Send out avatar position update if velocity is now zeroRobert Adams1-1/+1
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto9-9/+9
2016-01-20BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams1-1/+1
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams3-5/+9
2016-01-18BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams1-0/+4
2016-01-18BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams1-66/+40