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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2015-11-21
remove some compile warnings increasing total number by 2
UbitUmarov
2
-2
/
+2
2015-11-20
stop the Vehicle AFTER fixing position not before, bc stop code also updates...
UbitUmarov
1
-6
/
+5
2015-11-20
stop a Vehicle on a failed region cross (or empty border) (old ode)
UbitUmarov
2
-0
/
+13
2015-11-20
remove Ode.Net - missing file. ( old ode may be broken now)
UbitUmarov
1
-0
/
+2025
2015-11-20
remove the hard to maintain Ode.Net wrapper only in use by old ode
UbitUmarov
8
-290
/
+33
2015-11-20
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2
-4
/
+23
2015-11-12
minor: reset character collision flags, even if without a Body
UbitUmarov
1
-2
/
+6
2015-11-12
add some safeguard checks
UbitUmarov
1
-3
/
+4
2015-11-08
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
1
-1
/
+1
2015-11-08
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2
-7
/
+11
2015-11-08
fix wrong condition to set low angular velocity as Zero.
UbitUmarov
1
-4
/
+4
2015-11-05
add a console/log warning about large physics meshs on ubOde that can have n...
UbitUmarov
1
-0
/
+6
2015-10-22
let ode also finish internal representation of prim actors, before simulation
UbitUmarov
1
-0
/
+40
2015-10-22
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2
-4
/
+5
2015-10-22
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
3
-34
/
+37
2015-10-21
update ubOde hashspaces levels
UbitUmarov
1
-3
/
+3
2015-10-21
we do not have prims with size 2^128, missing file
UbitUmarov
1
-11
/
+6
2015-10-21
fix or remove some wrong ODE configuration settings
UbitUmarov
1
-34
/
+7
2015-10-21
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
7
-26
/
+13
2015-10-21
the inertia matrix inversions and body inertia changes to implement axis loc...
UbitUmarov
1
-288
/
+59
2015-10-20
stop using a vector3 to store axis locks 3bit flags also in ode
UbitUmarov
2
-56
/
+47
2015-10-20
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2
-38
/
+46
2015-10-20
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...
UbitUmarov
1
-1
/
+14
2015-10-18
On to 0.8.3!
Diva Canto
3
-3
/
+3
2015-10-18
On to 0.8.3!
Diva Canto
3
-3
/
+3
2015-10-18
stop a object when making it not physical
UbitUmarov
1
-2
/
+9
2015-10-17
Fix wrong active angularlock detection (it was only burning cpu), stop tryin...
UbitUmarov
2
-16
/
+11
2015-10-17
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...
UbitUmarov
2
-281
/
+9
2015-10-17
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
UbitUmarov
1
-386
/
+30
2015-10-15
bug fix. Some rare meshs reported as having +-infinity dimensions
UbitUmarov
1
-6
/
+28
2015-10-14
More exception catching in ODE at shutdown. Not sure why the exception happens.
Diva Canto
1
-1
/
+10
2015-10-14
Fixed exception upon shutting down in plain ODE.
Diva Canto
1
-2
/
+5
2015-10-14
fix a typo..
UbitUmarov
1
-1
/
+0
2015-10-14
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
1
-68
/
+74
2015-10-13
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
1
-37
/
+87
2015-10-13
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
1
-86
/
+77
2015-10-13
rename UbitMeshmerizer class as ubMeshmerizer
UbitUmarov
1
-1
/
+1
2015-10-12
detect a fully degenerated mesh and avoid using it and so crashing ubOde
UbitUmarov
2
-1
/
+18
2015-10-11
use System.IO.Compression.DeflateStream for mesh decompression like master, s...
UbitUmarov
1
-9
/
+9
2015-10-11
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...
UbitUmarov
1
-1
/
+1
2015-10-02
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
2
-2
/
+103
2015-09-30
add get method on physics actors PIDHoverActive
UbitUmarov
11
-5
/
+21
2015-09-30
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
1
-16
/
+143
2015-09-24
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
1
-6
/
+3
2015-09-23
fix for future non square regions
UbitUmarov
2
-5
/
+6
2015-09-23
same for old Ode
UbitUmarov
1
-1
/
+1
2015-09-23
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
1
-16
/
+9
2015-09-17
recover bulletS fps math change lost in merge
UbitUmarov
1
-2
/
+3
2015-09-13
change the names also on the assembyInfo files
UbitUmarov
2
-7
/
+7
2015-09-12
rename Ubit physics modules
UbitUmarov
17
-70
/
+71
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