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* osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2019-05-011-0/+1
| | | | position; flag 8 == force fly; 16 force nofly (both == fly)
* add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2019-05-011-2/+2
| | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-051-1/+1
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* ubode add position to pid control it stopped flying to prevent slow driftsUbitUmarov2019-01-311-26/+30
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* cosmeticsUbitUmarov2019-01-311-15/+19
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* ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-292-116/+80
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* forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
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* well.. put the ode locks back, for nowUbitUmarov2019-01-211-25/+35
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* this looks more like ubodeUbitUmarov2019-01-211-8/+3
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* mantis 8420: ubOde awake up lazy bodyUbitUmarov2018-12-112-57/+73
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* ubOde: slow down collision events to attachmentsUbitUmarov2018-12-062-25/+52
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* potencial mem leakUbitUmarov2018-12-011-0/+1
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* pesty warningUbitUmarov2018-11-121-0/+1
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* ubOde: remove support for old native ODE lib; make inplace terrain changes, ↵UbitUmarov2018-11-123-311/+127
| | | | if possible
* ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵UbitUmarov2018-06-271-4/+4
| | | | fix rendering below 0m, like making them think z = 1m for that purpose, for example
* Merge branch 'master' into httptestsUbitUmarov2018-05-041-2/+2
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| * fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov2018-05-041-2/+2
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* | retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov2018-01-221-5/+7
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* | some cleanupUbitUmarov2018-01-201-0/+1
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* | make ubOde PInvoke follow ms coding rulesUbitUmarov2018-01-149-1556/+1673
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* | ubOde: comment out some debug statsUbitUmarov2017-09-081-13/+14
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* | ubOde: hashSpaces aren't that niceUbitUmarov2017-09-083-188/+107
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* | ubOde move static/dynamic friction to unmanaged code. Note this now ↵UbitUmarov2017-08-211-13/+14
|/ | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
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* ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov2017-07-222-13/+25
| | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
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* ode does not like null refsUbitUmarov2017-07-161-1/+2
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* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-132-18/+20
| | | | separed land collsions dispatch from the others...
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-073-8/+31
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
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* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-031-2/+8
| | | | football
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
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* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
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* Fixed typo in log messageKevin Cozens2017-06-091-1/+1
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* add a bit more protection for broken scripts like ingen-e3s-v1.33UbitUmarov2017-05-211-0/+4
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* fix a null ref in ubOde characterUbitUmarov2017-05-201-36/+34
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* update ode binaries for windows; add a minimal velocity for bounceUbitUmarov2017-04-201-0/+1
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* deleted a bit 2 much on last commitUbitUmarov2017-04-182-2/+5
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* update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov2017-04-181-122/+77
| | | | opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
* several changes for osTeleportObjectUbitUmarov2017-04-151-18/+25
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-152-2/+8
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-152-23/+41
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* some reduction on large colision repulsive force on non physical placement ↵UbitUmarov2017-04-142-124/+251
| | | | of physical prims
* store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov2017-04-011-3/+0
| | | | prebuild is required
* add missing file. Changes of inertia data of objects running does notUbitUmarov2017-03-311-1/+2
| | | | | produce correct physical results, namely linear and angular momentum are not conserved.
* add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov2017-03-311-46/+207
| | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
* ubOde: update prim mass when changing DensityUbitUmarov2017-01-261-1/+3
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-058-1340/+1340
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* remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2016-12-301-2/+0
| | | | time)