Commit message (Collapse) | Author | Age | Files | Lines | |
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* | osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵ | UbitUmarov | 2019-05-01 | 1 | -0/+1 |
| | | | | position; flag 8 == force fly; 16 force nofly (both == fly) | ||||
* | add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵ | UbitUmarov | 2019-05-01 | 1 | -2/+2 |
| | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) | ||||
* | duhhh npcs don't have child agents; plus minor typos | UbitUmarov | 2019-04-05 | 1 | -1/+1 |
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* | ubode add position to pid control it stopped flying to prevent slow drifts | UbitUmarov | 2019-01-31 | 1 | -26/+30 |
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* | cosmetics | UbitUmarov | 2019-01-31 | 1 | -15/+19 |
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* | ubode replace a locklessqueue by .net concurrentqueue | UbitUmarov | 2019-01-29 | 2 | -116/+80 |
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* | forgotten locks on ubode | UbitUmarov | 2019-01-28 | 1 | -34/+37 |
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* | well.. put the ode locks back, for now | UbitUmarov | 2019-01-21 | 1 | -25/+35 |
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* | this looks more like ubode | UbitUmarov | 2019-01-21 | 1 | -8/+3 |
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* | mantis 8420: ubOde awake up lazy body | UbitUmarov | 2018-12-11 | 2 | -57/+73 |
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* | ubOde: slow down collision events to attachments | UbitUmarov | 2018-12-06 | 2 | -25/+52 |
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* | potencial mem leak | UbitUmarov | 2018-12-01 | 1 | -0/+1 |
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* | pesty warning | UbitUmarov | 2018-11-12 | 1 | -0/+1 |
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* | ubOde: remove support for old native ODE lib; make inplace terrain changes, ↵ | UbitUmarov | 2018-11-12 | 3 | -311/+127 |
| | | | | if possible | ||||
* | ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵ | UbitUmarov | 2018-06-27 | 1 | -4/+4 |
| | | | | fix rendering below 0m, like making them think z = 1m for that purpose, for example | ||||
* | Merge branch 'master' into httptests | UbitUmarov | 2018-05-04 | 1 | -2/+2 |
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| * | fix ubOde terrain copy at north and east borders0.9.0.1 | UbitUmarov | 2018-05-04 | 1 | -2/+2 |
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* | | retire our BlockingQueue replaced by BlockingCollection and cross fingers | UbitUmarov | 2018-01-22 | 1 | -5/+7 |
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* | | some cleanup | UbitUmarov | 2018-01-20 | 1 | -0/+1 |
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* | | make ubOde PInvoke follow ms coding rules | UbitUmarov | 2018-01-14 | 9 | -1556/+1673 |
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* | | ubOde: comment out some debug stats | UbitUmarov | 2017-09-08 | 1 | -13/+14 |
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* | | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 3 | -188/+107 |
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* | | ubOde move static/dynamic friction to unmanaged code. Note this now ↵ | UbitUmarov | 2017-08-21 | 1 | -13/+14 |
|/ | | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test | ||||
* | ubOde: let small spheres still be spheres | UbitUmarov | 2017-07-22 | 1 | -1/+1 |
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* | ubOde: represent small objects as a box. A object is small is all scale ↵ | UbitUmarov | 2017-07-22 | 2 | -13/+25 |
| | | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. | ||||
* | ubOde remove ols pseudo convex for sculpts | UbitUmarov | 2017-07-22 | 1 | -10/+1 |
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* | ode does not like null refs | UbitUmarov | 2017-07-16 | 1 | -1/+2 |
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* | add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵ | UbitUmarov | 2017-07-13 | 2 | -18/+20 |
| | | | | separed land collsions dispatch from the others... | ||||
* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 3 | -8/+31 |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 |
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* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 1 | -2/+8 |
| | | | | football | ||||
* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 2 | -38/+39 |
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* | fix some issues on ubOde physics shape type changes | UbitUmarov | 2017-06-12 | 2 | -15/+18 |
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* | Fixed typo in log message | Kevin Cozens | 2017-06-09 | 1 | -1/+1 |
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* | add a bit more protection for broken scripts like ingen-e3s-v1.33 | UbitUmarov | 2017-05-21 | 1 | -0/+4 |
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* | fix a null ref in ubOde character | UbitUmarov | 2017-05-20 | 1 | -36/+34 |
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* | update ode binaries for windows; add a minimal velocity for bounce | UbitUmarov | 2017-04-20 | 1 | -0/+1 |
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* | deleted a bit 2 much on last commit | UbitUmarov | 2017-04-18 | 2 | -2/+5 |
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* | update ODE binaries for windows. Other platforms need to compile from ↵ | UbitUmarov | 2017-04-18 | 1 | -122/+77 |
| | | | | opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that | ||||
* | several changes for osTeleportObject | UbitUmarov | 2017-04-15 | 1 | -18/+25 |
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* | still issues with volume detectors and sleeping bodies | UbitUmarov | 2017-04-15 | 2 | -2/+8 |
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* | still issues with volume detectors and sleeping bodies | UbitUmarov | 2017-04-15 | 2 | -23/+41 |
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* | some reduction on large colision repulsive force on non physical placement ↵ | UbitUmarov | 2017-04-14 | 2 | -124/+251 |
| | | | | of physical prims | ||||
* | store the physics inertia override in Mysql and add it to serializer. run ↵ | UbitUmarov | 2017-04-01 | 1 | -3/+0 |
| | | | | prebuild is required | ||||
* | add missing file. Changes of inertia data of objects running does not | UbitUmarov | 2017-03-31 | 1 | -1/+2 |
| | | | | | produce correct physical results, namely linear and angular momentum are not conserved. | ||||
* | add OSSL functions to override linksets total mass, center of mass and ↵ | UbitUmarov | 2017-03-31 | 1 | -46/+207 |
| | | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. | ||||
* | ubOde: update prim mass when changing Density | UbitUmarov | 2017-01-26 | 1 | -1/+3 |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 8 | -1340/+1340 |
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* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 1 | -2/+0 |
| | | | | time) |