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* several changes for osTeleportObjectUbitUmarov2017-04-151-18/+25
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-152-2/+8
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-152-23/+41
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* some reduction on large colision repulsive force on non physical placement ↵UbitUmarov2017-04-142-124/+251
| | | | of physical prims
* store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov2017-04-011-3/+0
| | | | prebuild is required
* add missing file. Changes of inertia data of objects running does notUbitUmarov2017-03-311-1/+2
| | | | | produce correct physical results, namely linear and angular momentum are not conserved.
* add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov2017-03-311-46/+207
| | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
* ubOde: update prim mass when changing DensityUbitUmarov2017-01-261-1/+3
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-058-1340/+1340
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* remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2016-12-301-2/+0
| | | | time)
* ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov2016-12-121-1/+1
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* ubOde simple spheres and boxes with type convex have no holes on ↵UbitUmarov2016-12-121-9/+15
| | | | physics(long forgotten fix)
* avoid doing unnecessary heavy things on change physics repUbitUmarov2016-11-261-0/+7
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
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* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
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* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-073-7/+39
| | | | now that TargetVelocity is avaiable
* restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov2016-11-061-1/+10
| | | | find physical avatars.
* put a lock back in ubOde character :(UbitUmarov2016-09-121-29/+22
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* remove some MegaRegions code from ubOdeUbitUmarov2016-09-011-124/+66
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* remove some MegaRegions code from physicsUbitUmarov2016-09-011-26/+0
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* ubOde add a missing decimal dot :)UbitUmarov2016-08-291-2/+2
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* ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov2016-08-291-18/+51
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-39/+103
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-221-27/+21
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* remove unnecessary lockUbitUmarov2016-08-221-31/+21
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* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-192-6/+28
| | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
* ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2016-08-172-10/+8
| | | | happening and more than 50ms since last)
* ubOde revert making vehicle hover height disable hover. This at least ↵UbitUmarov2016-08-061-1/+1
| | | | breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
* ubOde a few changes to collisions reportingUbitUmarov2016-08-063-31/+62
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* also disable vehicle hover if its hover is set to zeroUbitUmarov2016-08-041-1/+1
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* apply external forces and torque to vehicles also, as other engines doUbitUmarov2016-08-042-8/+15
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* reduce ubOde walking super climbersUbitUmarov2016-08-021-0/+17
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* remove redundant checkUbitUmarov2016-07-251-2/+1
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* add missing overridesUbitUmarov2016-07-252-2/+2
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-253-10/+26
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* ubOde bug fixUbitUmarov2016-07-252-2/+4
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* ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov2016-07-241-2/+2
| | | | will patch it elsewhere
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov2016-07-241-5/+11
| | | | to tick events on core. Avn didn't require this, core should not require also (TODO)
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
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* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
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* add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵UbitUmarov2016-07-042-4/+9
| | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value)
* change ubOde module, hopefully for better handling of multiple scenes on ↵UbitUmarov2016-06-291-25/+35
| | | | same instance. ( may be broken now )
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov2015-12-241-0/+4
| | | | Not fully tested
* remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov2015-12-171-24/+0
| | | | usefull outside ubOde
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov2015-11-202-4/+23
| | | | break with current linux ode library
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
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* add some safeguard checksUbitUmarov2015-11-121-3/+4
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* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-081-1/+1
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2015-11-082-7/+11
| | | | Nyquist.