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* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
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* add a console/log warning about large physics meshs on ubOde that can have ↵UbitUmarov2015-11-051-0/+6
| | | | negative impact on region load
* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-3/+4
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov2015-10-223-34/+37
| | | | costumized ODE library may have
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
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* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
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* fix a typo..UbitUmarov2015-10-141-1/+0
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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
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* reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov2015-10-131-37/+87
| | | | at rest
* change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov2015-10-131-86/+77
| | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-0/+8
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* first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov2015-09-301-16/+143
| | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-241-6/+3
| | | | mantis 7727, but may still need more work
* fix for future non square regionsUbitUmarov2015-09-231-3/+4
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* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
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* change the names also on the assembyInfo filesUbitUmarov2015-09-131-4/+4
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* rename Ubit physics modulesUbitUmarov2015-09-1210-0/+13818