Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 | |
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* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 | |
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* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 | |
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* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 | |
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* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 | |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 3 | -10/+26 | |
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* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 | |
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* | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 2016-07-24 | 1 | -2/+2 | |
| | | | | will patch it elsewhere | |||||
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 2016-07-24 | 1 | -5/+11 | |
| | | | | to tick events on core. Avn didn't require this, core should not require also (TODO) | |||||
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 | |
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* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 | |
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* | add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵ | UbitUmarov | 2016-07-04 | 2 | -4/+9 | |
| | | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value) | |||||
* | change ubOde module, hopefully for better handling of multiple scenes on ↵ | UbitUmarov | 2016-06-29 | 1 | -25/+35 | |
| | | | | same instance. ( may be broken now ) | |||||
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 2016-02-21 | 1 | -1/+1 | |
| | | | | replace anymore. | |||||
* | add prim estimated center of mass correction also for tortured prims meshs. ↵ | UbitUmarov | 2015-12-24 | 1 | -0/+4 | |
| | | | | Not fully tested | |||||
* | remove the unused OBB physics parameters export, since they aren't actually ↵ | UbitUmarov | 2015-12-17 | 1 | -24/+0 | |
| | | | | usefull outside ubOde | |||||
* | ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵ | UbitUmarov | 2015-11-20 | 2 | -4/+23 | |
| | | | | break with current linux ode library | |||||
* | minor: reset character collision flags, even if without a Body | UbitUmarov | 2015-11-12 | 1 | -2/+6 | |
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* | add some safeguard checks | UbitUmarov | 2015-11-12 | 1 | -3/+4 | |
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* | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2015-11-08 | 1 | -1/+1 | |
| | | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | |||||
* | change maximum angular velocity to a value derived from heartbeat rate and ↵ | UbitUmarov | 2015-11-08 | 2 | -7/+11 | |
| | | | | Nyquist. | |||||
* | fix wrong condition to set low angular velocity as Zero. | UbitUmarov | 2015-11-08 | 1 | -4/+4 | |
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* | add a console/log warning about large physics meshs on ubOde that can have ↵ | UbitUmarov | 2015-11-05 | 1 | -0/+6 | |
| | | | | negative impact on region load | |||||
* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -3/+4 | |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
* | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 2015-10-22 | 3 | -34/+37 | |
| | | | | costumized ODE library may have | |||||
* | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 | |
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* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 | |
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* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 | |
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* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 | |
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* | reduce jitter due to viewer interpolators on objects that are really almost ↵ | UbitUmarov | 2015-10-13 | 1 | -37/+87 | |
| | | | | at rest | |||||
* | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 2015-10-13 | 1 | -86/+77 | |
| | | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | |||||
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 2 | -0/+8 | |
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* | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 2015-09-30 | 1 | -16/+143 | |
| | | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | |||||
* | add physics assistance on placement of a new object. This may help on ↵ | UbitUmarov | 2015-09-24 | 1 | -6/+3 | |
| | | | | mantis 7727, but may still need more work | |||||
* | fix for future non square regions | UbitUmarov | 2015-09-23 | 1 | -3/+4 | |
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* | remove a odd floating offset on physical prims/terrain collisions | UbitUmarov | 2015-09-23 | 1 | -16/+9 | |
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* | change the names also on the assembyInfo files | UbitUmarov | 2015-09-13 | 1 | -4/+4 | |
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* | rename Ubit physics modules | UbitUmarov | 2015-09-12 | 10 | -0/+13818 | |