| Commit message (Expand) | Author | Age | Files | Lines |
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 8 | -1340/+1340 |
* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 1 | -2/+0 |
* | ubOde other convex type objects other than mesh and sculpt also don't have holes | UbitUmarov | 2016-12-12 | 1 | -1/+1 |
* | ubOde simple spheres and boxes with type convex have no holes on physics(long... | UbitUmarov | 2016-12-12 | 1 | -9/+15 |
* | avoid doing unnecessary heavy things on change physics rep | UbitUmarov | 2016-11-26 | 1 | -0/+7 |
* | ubOde fix a multhreading timming issue | UbitUmarov | 2016-11-12 | 1 | -2/+2 |
* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 |
* | start removing old hack of using SetMomentum to just set instant velocity, no... | UbitUmarov | 2016-11-07 | 3 | -7/+39 |
* | restrict ubOde castray with terrain range only on horizontal plane, let it fi... | UbitUmarov | 2016-11-06 | 1 | -1/+10 |
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -26/+0 |
* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 1 | -27/+21 |
* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor... | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
* | ubOde reduce collision_start latency in same cases (only one collision happen... | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
* | ubOde revert making vehicle hover height disable hover. This at least breaks... | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 3 | -10/+26 |
* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
* | ubOde actually revert last change don't send unnecessary empty collisions, wi... | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ... | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
* | add OSSL osGetPhysicsEngineName(). this returns a string with name and versio... | UbitUmarov | 2016-07-04 | 2 | -4/+9 |
* | change ubOde module, hopefully for better handling of multiple scenes on same... | UbitUmarov | 2016-06-29 | 1 | -25/+35 |
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 2016-02-21 | 1 | -1/+1 |
* | add prim estimated center of mass correction also for tortured prims meshs. ... | UbitUmarov | 2015-12-24 | 1 | -0/+4 |
* | remove the unused OBB physics parameters export, since they aren't actually u... | UbitUmarov | 2015-12-17 | 1 | -24/+0 |
* | ubOde: add threading related calls new ode.dll may need. Hope this doesn't br... | UbitUmarov | 2015-11-20 | 2 | -4/+23 |
* | minor: reset character collision flags, even if without a Body | UbitUmarov | 2015-11-12 | 1 | -2/+6 |
* | add some safeguard checks | UbitUmarov | 2015-11-12 | 1 | -3/+4 |
* | rename MinFrameTime as FrameTime, since it is not a minimum but a target valu... | UbitUmarov | 2015-11-08 | 1 | -1/+1 |
* | change maximum angular velocity to a value derived from heartbeat rate and N... | UbitUmarov | 2015-11-08 | 2 | -7/+11 |
* | fix wrong condition to set low angular velocity as Zero. | UbitUmarov | 2015-11-08 | 1 | -4/+4 |
* | add a console/log warning about large physics meshs on ubOde that can have n... | UbitUmarov | 2015-11-05 | 1 | -0/+6 |
* | Make physics engines finish internal representation of loaded prims before st... | UbitUmarov | 2015-10-22 | 1 | -3/+4 |
* | rename terrain for opensim and respective configuration flag that a future c... | UbitUmarov | 2015-10-22 | 3 | -34/+37 |
* | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 |
* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 |
* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 |
* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 |