Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 8 | -1340/+1340 |
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* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 1 | -2/+0 |
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* | ubOde other convex type objects other than mesh and sculpt also don't have holes | UbitUmarov | 2016-12-12 | 1 | -1/+1 |
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* | ubOde simple spheres and boxes with type convex have no holes on ↵ | UbitUmarov | 2016-12-12 | 1 | -9/+15 |
| | | | | physics(long forgotten fix) | ||||
* | avoid doing unnecessary heavy things on change physics rep | UbitUmarov | 2016-11-26 | 1 | -0/+7 |
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* | ubOde fix a multhreading timming issue | UbitUmarov | 2016-11-12 | 1 | -2/+2 |
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* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 |
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* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 3 | -7/+39 |
| | | | | now that TargetVelocity is avaiable | ||||
* | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2016-11-06 | 1 | -1/+10 |
| | | | | find physical avatars. | ||||
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
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* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -26/+0 |
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* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
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* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
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* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
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* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 1 | -27/+21 |
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* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
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* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | ||||
* | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
| | | | | happening and more than 50ms since last) | ||||
* | ubOde revert making vehicle hover height disable hover. This at least ↵ | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
| | | | | breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments | ||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
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* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
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* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
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* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
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* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
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* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 3 | -10/+26 |
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* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
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* | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
| | | | | will patch it elsewhere | ||||
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
| | | | | to tick events on core. Avn didn't require this, core should not require also (TODO) | ||||
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
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* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
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* | add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵ | UbitUmarov | 2016-07-04 | 2 | -4/+9 |
| | | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value) | ||||
* | change ubOde module, hopefully for better handling of multiple scenes on ↵ | UbitUmarov | 2016-06-29 | 1 | -25/+35 |
| | | | | same instance. ( may be broken now ) | ||||
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 2016-02-21 | 1 | -1/+1 |
| | | | | replace anymore. | ||||
* | add prim estimated center of mass correction also for tortured prims meshs. ↵ | UbitUmarov | 2015-12-24 | 1 | -0/+4 |
| | | | | Not fully tested | ||||
* | remove the unused OBB physics parameters export, since they aren't actually ↵ | UbitUmarov | 2015-12-17 | 1 | -24/+0 |
| | | | | usefull outside ubOde | ||||
* | ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵ | UbitUmarov | 2015-11-20 | 2 | -4/+23 |
| | | | | break with current linux ode library | ||||
* | minor: reset character collision flags, even if without a Body | UbitUmarov | 2015-11-12 | 1 | -2/+6 |
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* | add some safeguard checks | UbitUmarov | 2015-11-12 | 1 | -3/+4 |
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* | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2015-11-08 | 1 | -1/+1 |
| | | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | ||||
* | change maximum angular velocity to a value derived from heartbeat rate and ↵ | UbitUmarov | 2015-11-08 | 2 | -7/+11 |
| | | | | Nyquist. | ||||
* | fix wrong condition to set low angular velocity as Zero. | UbitUmarov | 2015-11-08 | 1 | -4/+4 |
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* | add a console/log warning about large physics meshs on ubOde that can have ↵ | UbitUmarov | 2015-11-05 | 1 | -0/+6 |
| | | | | negative impact on region load | ||||
* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -3/+4 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 2015-10-22 | 3 | -34/+37 |
| | | | | costumized ODE library may have | ||||
* | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 |
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* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 |
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* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 |
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* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 |
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