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path: root/OpenSim/Region/PhysicsModules/ubOde (follow)
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* remove redundant checkUbitUmarov2016-07-251-2/+1
* add missing overridesUbitUmarov2016-07-252-2/+2
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-253-10/+26
* ubOde bug fixUbitUmarov2016-07-252-2/+4
* ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov2016-07-241-2/+2
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov2016-07-241-5/+11
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov2016-07-042-4/+9
* change ubOde module, hopefully for better handling of multiple scenes on same...UbitUmarov2016-06-291-25/+35
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto2016-02-211-1/+1
* add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov2015-12-241-0/+4
* remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2015-12-171-24/+0
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-202-4/+23
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
* add some safeguard checksUbitUmarov2015-11-121-3/+4
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-081-1/+1
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-082-7/+11
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
* add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov2015-11-051-0/+6
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-221-3/+4
* rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-223-34/+37
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-0/+8
* first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-6/+3
* fix for future non square regionsUbitUmarov2015-09-231-3/+4
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* change the names also on the assembyInfo filesUbitUmarov2015-09-131-4/+4
* rename Ubit physics modulesUbitUmarov2015-09-1210-0/+13818