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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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PhysicsModules
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ubOde
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ODEScene.cs
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Author
Age
Files
Lines
*
ubOde a few changes to collisions reporting
UbitUmarov
2016-08-06
1
-12
/
+30
*
remove redundant check
UbitUmarov
2016-07-25
1
-2
/
+1
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
1
-8
/
+9
*
ubOde bug fix
UbitUmarov
2016-07-25
1
-1
/
+1
*
ubOde fix contact relative velocity sign
UbitUmarov
2016-07-24
1
-30
/
+31
*
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
2016-07-04
1
-3
/
+3
*
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2015-11-20
1
-3
/
+18
*
minor: reset character collision flags, even if without a Body
UbitUmarov
2015-11-12
1
-2
/
+6
*
add some safeguard checks
UbitUmarov
2015-11-12
1
-3
/
+4
*
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
2015-11-08
1
-1
/
+1
*
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2015-11-08
1
-2
/
+8
*
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2015-10-22
1
-3
/
+4
*
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
2015-10-22
1
-12
/
+15
*
update ubOde hashspaces levels
UbitUmarov
2015-10-21
1
-3
/
+3
*
fix a typo..
UbitUmarov
2015-10-14
1
-1
/
+0
*
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
2015-10-14
1
-68
/
+74
*
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
2015-10-13
1
-86
/
+77
*
fix for future non square regions
UbitUmarov
2015-09-23
1
-3
/
+4
*
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
2015-09-23
1
-16
/
+9
*
rename Ubit physics modules
UbitUmarov
2015-09-12
1
-0
/
+2825