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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs (follow)
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* ubOde a few changes to collisions reportingUbitUmarov2016-08-061-12/+30
* remove redundant checkUbitUmarov2016-07-251-2/+1
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-8/+9
* ubOde bug fixUbitUmarov2016-07-251-1/+1
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov2016-07-041-3/+3
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-201-3/+18
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
* add some safeguard checksUbitUmarov2015-11-121-3/+4
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-081-1/+1
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-081-2/+8
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-221-3/+4
* rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-221-12/+15
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* fix for future non square regionsUbitUmarov2015-09-231-3/+4
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* rename Ubit physics modulesUbitUmarov2015-09-121-0/+2825