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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs (follow)
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* cosmeticsUbitUmarov2019-01-311-15/+19
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* ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-291-86/+50
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* forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
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* well.. put the ode locks back, for nowUbitUmarov2019-01-211-25/+35
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* this looks more like ubodeUbitUmarov2019-01-211-8/+3
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* mantis 8420: ubOde awake up lazy bodyUbitUmarov2018-12-111-53/+9
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* ubOde: slow down collision events to attachmentsUbitUmarov2018-12-061-12/+1
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* ubOde: remove support for old native ODE lib; make inplace terrain changes, ↵UbitUmarov2018-11-121-295/+122
| | | | if possible
* ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵UbitUmarov2018-06-271-4/+4
| | | | fix rendering below 0m, like making them think z = 1m for that purpose, for example
* Merge branch 'master' into httptestsUbitUmarov2018-05-041-2/+2
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| * fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov2018-05-041-2/+2
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* | make ubOde PInvoke follow ms coding rulesUbitUmarov2018-01-141-135/+111
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* | ubOde: comment out some debug statsUbitUmarov2017-09-081-13/+14
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* | ubOde: hashSpaces aren't that niceUbitUmarov2017-09-081-153/+74
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* | ubOde move static/dynamic friction to unmanaged code. Note this now ↵UbitUmarov2017-08-211-13/+14
|/ | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-131-16/+18
| | | | separed land collsions dispatch from the others...
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-071-1/+1
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-021-5/+10
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-011-9/+3
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* update ode binaries for windows; add a minimal velocity for bounceUbitUmarov2017-04-201-0/+1
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* deleted a bit 2 much on last commitUbitUmarov2017-04-181-2/+3
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-0/+2
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-17/+33
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* some reduction on large colision repulsive force on non physical placement ↵UbitUmarov2017-04-141-4/+14
| | | | of physical prims
* add missing file. Changes of inertia data of objects running does notUbitUmarov2017-03-311-1/+2
| | | | | produce correct physical results, namely linear and angular momentum are not conserved.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-32/+32
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* remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2016-12-301-2/+0
| | | | time)
* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
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* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-071-0/+1
| | | | now that TargetVelocity is avaiable
* remove some MegaRegions code from ubOdeUbitUmarov2016-09-011-124/+66
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* remove some MegaRegions code from physicsUbitUmarov2016-09-011-26/+0
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-221-27/+21
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* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-191-3/+16
| | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
* ubOde a few changes to collisions reportingUbitUmarov2016-08-061-12/+30
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* remove redundant checkUbitUmarov2016-07-251-2/+1
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-8/+9
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* ubOde bug fixUbitUmarov2016-07-251-1/+1
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* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
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* add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵UbitUmarov2016-07-041-3/+3
| | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value)
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov2015-11-201-3/+18
| | | | break with current linux ode library
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
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* add some safeguard checksUbitUmarov2015-11-121-3/+4
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* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-081-1/+1
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2015-11-081-2/+8
| | | | Nyquist.
* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-3/+4
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov2015-10-221-12/+15
| | | | costumized ODE library may have
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
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* fix a typo..UbitUmarov2015-10-141-1/+0
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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
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* change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov2015-10-131-86/+77
| | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...