Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cosmetics | UbitUmarov | 2019-01-31 | 1 | -15/+19 |
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* | ubode replace a locklessqueue by .net concurrentqueue | UbitUmarov | 2019-01-29 | 1 | -86/+50 |
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* | forgotten locks on ubode | UbitUmarov | 2019-01-28 | 1 | -34/+37 |
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* | well.. put the ode locks back, for now | UbitUmarov | 2019-01-21 | 1 | -25/+35 |
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* | this looks more like ubode | UbitUmarov | 2019-01-21 | 1 | -8/+3 |
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* | mantis 8420: ubOde awake up lazy body | UbitUmarov | 2018-12-11 | 1 | -53/+9 |
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* | ubOde: slow down collision events to attachments | UbitUmarov | 2018-12-06 | 1 | -12/+1 |
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* | ubOde: remove support for old native ODE lib; make inplace terrain changes, ↵ | UbitUmarov | 2018-11-12 | 1 | -295/+122 |
| | | | | if possible | ||||
* | ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵ | UbitUmarov | 2018-06-27 | 1 | -4/+4 |
| | | | | fix rendering below 0m, like making them think z = 1m for that purpose, for example | ||||
* | Merge branch 'master' into httptests | UbitUmarov | 2018-05-04 | 1 | -2/+2 |
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| * | fix ubOde terrain copy at north and east borders0.9.0.1 | UbitUmarov | 2018-05-04 | 1 | -2/+2 |
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* | | make ubOde PInvoke follow ms coding rules | UbitUmarov | 2018-01-14 | 1 | -135/+111 |
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* | | ubOde: comment out some debug stats | UbitUmarov | 2017-09-08 | 1 | -13/+14 |
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* | | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 1 | -153/+74 |
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* | | ubOde move static/dynamic friction to unmanaged code. Note this now ↵ | UbitUmarov | 2017-08-21 | 1 | -13/+14 |
|/ | | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test | ||||
* | add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵ | UbitUmarov | 2017-07-13 | 1 | -16/+18 |
| | | | | separed land collsions dispatch from the others... | ||||
* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 1 | -1/+1 |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 1 | -5/+10 |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 1 | -9/+3 |
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* | update ode binaries for windows; add a minimal velocity for bounce | UbitUmarov | 2017-04-20 | 1 | -0/+1 |
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* | deleted a bit 2 much on last commit | UbitUmarov | 2017-04-18 | 1 | -2/+3 |
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* | still issues with volume detectors and sleeping bodies | UbitUmarov | 2017-04-15 | 1 | -0/+2 |
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* | still issues with volume detectors and sleeping bodies | UbitUmarov | 2017-04-15 | 1 | -17/+33 |
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* | some reduction on large colision repulsive force on non physical placement ↵ | UbitUmarov | 2017-04-14 | 1 | -4/+14 |
| | | | | of physical prims | ||||
* | add missing file. Changes of inertia data of objects running does not | UbitUmarov | 2017-03-31 | 1 | -1/+2 |
| | | | | | produce correct physical results, namely linear and angular momentum are not conserved. | ||||
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -32/+32 |
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* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 1 | -2/+0 |
| | | | | time) | ||||
* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 |
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* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 1 | -0/+1 |
| | | | | now that TargetVelocity is avaiable | ||||
* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -26/+0 |
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* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 1 | -27/+21 |
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* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 1 | -3/+16 |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | ||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 1 | -12/+30 |
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* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 1 | -8/+9 |
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* | ubOde bug fix | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
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* | add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵ | UbitUmarov | 2016-07-04 | 1 | -3/+3 |
| | | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value) | ||||
* | ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵ | UbitUmarov | 2015-11-20 | 1 | -3/+18 |
| | | | | break with current linux ode library | ||||
* | minor: reset character collision flags, even if without a Body | UbitUmarov | 2015-11-12 | 1 | -2/+6 |
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* | add some safeguard checks | UbitUmarov | 2015-11-12 | 1 | -3/+4 |
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* | rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵ | UbitUmarov | 2015-11-08 | 1 | -1/+1 |
| | | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) | ||||
* | change maximum angular velocity to a value derived from heartbeat rate and ↵ | UbitUmarov | 2015-11-08 | 1 | -2/+8 |
| | | | | Nyquist. | ||||
* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -3/+4 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 2015-10-22 | 1 | -12/+15 |
| | | | | costumized ODE library may have | ||||
* | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 |
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* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 |
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* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 |
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* | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 2015-10-13 | 1 | -86/+77 |
| | | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... |