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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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ubOde
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ODEScene.cs
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2018-06-27
ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...
UbitUmarov
1
-4
/
+4
2018-05-04
fix ubOde terrain copy at north and east borders
0.9.0.1
UbitUmarov
1
-2
/
+2
2018-01-14
make ubOde PInvoke follow ms coding rules
UbitUmarov
1
-135
/
+111
2017-09-08
ubOde: comment out some debug stats
UbitUmarov
1
-13
/
+14
2017-09-08
ubOde: hashSpaces aren't that nice
UbitUmarov
1
-153
/
+74
2017-08-21
ubOde move static/dynamic friction to unmanaged code. Note this now requeries...
UbitUmarov
1
-13
/
+14
2017-07-13
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
1
-16
/
+18
2017-07-07
ubOde don't use old ode body sleep option, a few changes on sleep control, up...
UbitUmarov
1
-1
/
+1
2017-07-02
oops i forgot the avatar knees bending on ramps... so go back..
UbitUmarov
1
-5
/
+10
2017-07-01
a few changes to ubOde avatar collisions
UbitUmarov
1
-9
/
+3
2017-04-20
update ode binaries for windows; add a minimal velocity for bounce
UbitUmarov
1
-0
/
+1
2017-04-18
deleted a bit 2 much on last commit
UbitUmarov
1
-2
/
+3
2017-04-15
still issues with volume detectors and sleeping bodies
UbitUmarov
1
-0
/
+2
2017-04-15
still issues with volume detectors and sleeping bodies
UbitUmarov
1
-17
/
+33
2017-04-14
some reduction on large colision repulsive force on non physical placement of...
UbitUmarov
1
-4
/
+14
2017-03-31
add missing file. Changes of inertia data of objects running does not
UbitUmarov
1
-1
/
+2
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-32
/
+32
2016-12-30
remove a gc.collect that isn't very usefull (on the right engine this
UbitUmarov
1
-2
/
+0
2016-11-10
ubOde: add a needed lock
UbitUmarov
1
-5
/
+11
2016-11-07
start removing old hack of using SetMomentum to just set instant velocity, no...
UbitUmarov
1
-0
/
+1
2016-09-01
remove some MegaRegions code from ubOde
UbitUmarov
1
-124
/
+66
2016-09-01
remove some MegaRegions code from physics
UbitUmarov
1
-26
/
+0
2016-08-22
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
1
-27
/
+21
2016-08-19
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...
UbitUmarov
1
-3
/
+16
2016-08-06
ubOde a few changes to collisions reporting
UbitUmarov
1
-12
/
+30
2016-07-25
remove redundant check
UbitUmarov
1
-2
/
+1
2016-07-25
revert bad last changes and fix the issue another way
UbitUmarov
1
-8
/
+9
2016-07-25
ubOde bug fix
UbitUmarov
1
-1
/
+1
2016-07-24
ubOde fix contact relative velocity sign
UbitUmarov
1
-30
/
+31
2016-07-04
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
1
-3
/
+3
2015-11-20
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
1
-3
/
+18
2015-11-12
minor: reset character collision flags, even if without a Body
UbitUmarov
1
-2
/
+6
2015-11-12
add some safeguard checks
UbitUmarov
1
-3
/
+4
2015-11-08
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
1
-1
/
+1
2015-11-08
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
1
-2
/
+8
2015-10-22
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
1
-3
/
+4
2015-10-22
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
1
-12
/
+15
2015-10-21
update ubOde hashspaces levels
UbitUmarov
1
-3
/
+3
2015-10-14
fix a typo..
UbitUmarov
1
-1
/
+0
2015-10-14
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
1
-68
/
+74
2015-10-13
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
1
-86
/
+77
2015-09-23
fix for future non square regions
UbitUmarov
1
-3
/
+4
2015-09-23
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
1
-16
/
+9
2015-09-12
rename Ubit physics modules
UbitUmarov
1
-21
/
+28
2015-09-09
found core hack to fix modules interdependencies RegionLoaded is not that ob...
UbitUmarov
1
-24
/
+28
2015-09-09
split Module from its scene, so if not enabled there is no scene memory allo...
UbitUmarov
1
-97
/
+25
2015-09-09
retouch ubitode module
UbitUmarov
1
-119
/
+52
2015-09-08
and now.. seems to work.. but does it really work?
UbitUmarov
1
-35
/
+43
2015-09-08
a mess with Modules and Module
UbitUmarov
1
-1
/
+2
2015-09-08
more on compile..
UbitUmarov
1
-1
/
+2
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