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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+2824
2019-01-31cosmeticsUbitUmarov1-15/+19
2019-01-29ubode replace a locklessqueue by .net concurrentqueueUbitUmarov1-86/+50
2019-01-28forgotten locks on ubodeUbitUmarov1-34/+37
2019-01-21well.. put the ode locks back, for nowUbitUmarov1-25/+35
2019-01-21this looks more like ubodeUbitUmarov1-8/+3
2018-12-11mantis 8420: ubOde awake up lazy bodyUbitUmarov1-53/+9
2018-12-06ubOde: slow down collision events to attachmentsUbitUmarov1-12/+1
2018-11-12ubOde: remove support for old native ODE lib; make inplace terrain changes, i...UbitUmarov1-295/+122
2018-06-27ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...UbitUmarov1-4/+4
2018-05-04fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov1-2/+2
2018-01-14make ubOde PInvoke follow ms coding rulesUbitUmarov1-135/+111
2017-09-08ubOde: comment out some debug statsUbitUmarov1-13/+14
2017-09-08ubOde: hashSpaces aren't that niceUbitUmarov1-153/+74
2017-08-21ubOde move static/dynamic friction to unmanaged code. Note this now requeries...UbitUmarov1-13/+14
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov1-16/+18
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov1-1/+1
2017-07-02 oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov1-5/+10
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov1-9/+3
2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+1
2017-04-18 deleted a bit 2 much on last commitUbitUmarov1-2/+3
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov1-0/+2
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov1-17/+33
2017-04-14some reduction on large colision repulsive force on non physical placement of...UbitUmarov1-4/+14
2017-03-31 add missing file. Changes of inertia data of objects running does notUbitUmarov1-1/+2
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-32/+32
2016-12-30remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov1-2/+0
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, no...UbitUmarov1-0/+1
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-26/+0
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov1-27/+21
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov1-3/+16
2016-08-06 ubOde a few changes to collisions reportingUbitUmarov1-12/+30
2016-07-25remove redundant checkUbitUmarov1-2/+1
2016-07-25revert bad last changes and fix the issue another wayUbitUmarov1-8/+9
2016-07-25ubOde bug fixUbitUmarov1-1/+1
2016-07-24ubOde fix contact relative velocity signUbitUmarov1-30/+31
2016-07-04add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov1-3/+3
2015-11-20ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov1-3/+18
2015-11-12minor: reset character collision flags, even if without a BodyUbitUmarov1-2/+6
2015-11-12 add some safeguard checksUbitUmarov1-3/+4
2015-11-08rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov1-1/+1
2015-11-08 change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov1-2/+8
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov1-3/+4
2015-10-22 rename terrain for opensim and respective configuration flag that a future c...UbitUmarov1-12/+15
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 change fps and dilation (still something not that usefull). make collisions ...UbitUmarov1-86/+77