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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs (follow)
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* mantis 8420: ubOde awake up lazy bodyUbitUmarov2018-12-111-4/+64
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* make ubOde PInvoke follow ms coding rulesUbitUmarov2018-01-141-355/+360
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* ubOde: hashSpaces aren't that niceUbitUmarov2017-09-081-33/+32
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* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
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* ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov2017-07-221-5/+5
| | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
* ode does not like null refsUbitUmarov2017-07-161-1/+2
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* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-131-2/+2
| | | | separed land collsions dispatch from the others...
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-071-7/+29
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-121-10/+13
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* deleted a bit 2 much on last commitUbitUmarov2017-04-181-0/+2
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* update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov2017-04-181-122/+77
| | | | opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
* several changes for osTeleportObjectUbitUmarov2017-04-151-18/+25
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-2/+6
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* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-6/+8
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* some reduction on large colision repulsive force on non physical placement ↵UbitUmarov2017-04-141-120/+237
| | | | of physical prims
* store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov2017-04-011-3/+0
| | | | prebuild is required
* add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov2017-03-311-46/+207
| | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
* ubOde: update prim mass when changing DensityUbitUmarov2017-01-261-1/+3
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-19/+19
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* avoid doing unnecessary heavy things on change physics repUbitUmarov2016-11-261-0/+7
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
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* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-071-2/+3
| | | | now that TargetVelocity is avaiable
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-191-3/+12
| | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
* ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2016-08-171-7/+6
| | | | happening and more than 50ms since last)
* ubOde a few changes to collisions reportingUbitUmarov2016-08-061-11/+27
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* apply external forces and torque to vehicles also, as other engines doUbitUmarov2016-08-041-4/+4
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* add missing overridesUbitUmarov2016-07-251-1/+1
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-2/+9
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* ubOde bug fixUbitUmarov2016-07-251-1/+3
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* remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov2015-12-171-24/+0
| | | | usefull outside ubOde
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov2015-11-201-1/+5
| | | | break with current linux ode library
* change maximum angular velocity to a value derived from heartbeat rate and ↵UbitUmarov2015-11-081-5/+3
| | | | Nyquist.
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
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* add a console/log warning about large physics meshs on ubOde that can have ↵UbitUmarov2015-11-051-0/+6
| | | | negative impact on region load
* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-201-35/+43
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* reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov2015-10-131-37/+87
| | | | at rest
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-0/+4
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* rename Ubit physics modulesUbitUmarov2015-09-121-0/+3896