Commit message (Collapse) | Author | Age | Files | Lines | |
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* | osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵ | UbitUmarov | 2019-05-01 | 1 | -0/+1 |
| | | | | position; flag 8 == force fly; 16 force nofly (both == fly) | ||||
* | add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵ | UbitUmarov | 2019-05-01 | 1 | -2/+2 |
| | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) | ||||
* | duhhh npcs don't have child agents; plus minor typos | UbitUmarov | 2019-04-05 | 1 | -1/+1 |
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* | ubode add position to pid control it stopped flying to prevent slow drifts | UbitUmarov | 2019-01-31 | 1 | -26/+30 |
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* | ubode replace a locklessqueue by .net concurrentqueue | UbitUmarov | 2019-01-29 | 1 | -30/+30 |
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* | ubOde: slow down collision events to attachments | UbitUmarov | 2018-12-06 | 1 | -13/+51 |
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* | potencial mem leak | UbitUmarov | 2018-12-01 | 1 | -0/+1 |
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* | make ubOde PInvoke follow ms coding rules | UbitUmarov | 2018-01-14 | 1 | -364/+524 |
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* | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 1 | -2/+1 |
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* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 |
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* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 1 | -2/+8 |
| | | | | football | ||||
* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 1 | -19/+23 |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 1 | -29/+36 |
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* | fix a null ref in ubOde character | UbitUmarov | 2017-05-20 | 1 | -36/+34 |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -25/+25 |
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* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 1 | -5/+35 |
| | | | | now that TargetVelocity is avaiable | ||||
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
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* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
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* | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 1 | -3/+2 |
| | | | | happening and more than 50ms since last) | ||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 1 | -8/+5 |
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* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
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* | add missing overrides | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 1 | -0/+8 |
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* | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
| | | | | will patch it elsewhere | ||||
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
| | | | | to tick events on core. Avn didn't require this, core should not require also (TODO) | ||||
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
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* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 1 | -3/+3 |
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* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 1 | -0/+4 |
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* | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 2015-09-30 | 1 | -16/+143 |
| | | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | ||||
* | rename Ubit physics modules | UbitUmarov | 2015-09-12 | 1 | -0/+1847 |