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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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PhysicsModules
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UbitOdePlugin
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OdeScene.cs
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Author
Files
Lines
2015-09-08
rename Ubitode
UbitUmarov
1
-2930
/
+0
2015-09-08
More 'everything is a module' merging.
Robert Adams
1
-16
/
+77
2015-09-04
actually reduce max number of ode spaces
UbitUmarov
1
-4
/
+4
2015-09-04
bug fix on ode spaces and allow more of them on large regions
UbitUmarov
1
-6
/
+6
2015-09-04
remove a forgotten 1000.9 factor on physics fps
UbitUmarov
1
-1
/
+1
2015-09-04
normalise physics plugins to return fps as (simulated time / requested simula...
UbitUmarov
1
-9
/
+4
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
1
-0
/
+5
2015-08-20
ubitode a bit more friendly for megas (still disabled)
UbitUmarov
1
-171
/
+49
2015-08-19
another funny bug (mine this time)
UbitUmarov
1
-2
/
+2
2015-08-19
ubitode varsize ( Mega disabled till better checks )
UbitUmarov
1
-54
/
+101
2014-09-29
change avatar physics and motion control. Still not that good :(
UbitUmarov
1
-11
/
+156
2014-07-21
avatar collisions fix
UbitUmarov
1
-51
/
+54
2014-07-21
bug fix
UbitUmarov
1
-4
/
+5
2013-05-29
make sure friction slip parameters are zero ( or other value ) and not
UbitUmarov
1
-3
/
+3
2013-05-29
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
1
-176
/
+112
2013-01-26
bug fix: crash when too many collisions on a ode step
UbitUmarov
1
-36
/
+40
2013-01-23
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
1
-1
/
+1
2013-01-13
prevent potencial invalid refs
UbitUmarov
1
-8
/
+8
2013-01-07
also exclude land
UbitUmarov
1
-3
/
+3
2013-01-07
exclude avatars from unfiltered RaycastWorld
UbitUmarov
1
-3
/
+3
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-62
/
+192
2012-12-18
missing file
UbitUmarov
1
-4
/
+3
2012-12-17
* TEST * unscripted sit
UbitUmarov
1
-2
/
+13
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
1
-2
/
+2
2012-12-11
missing files remove some warnings...
UbitUmarov
1
-1
/
+1
2012-12-11
a few more changes on avatar collider
UbitUmarov
1
-226
/
+89
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-2
/
+2
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+1
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-9
/
+9
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
1
-5
/
+35
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
1
-20
/
+49
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-20
bug fix
UbitUmarov
1
-1
/
+1
2012-10-16
fixes
UbitUmarov
1
-26
/
+27
2012-10-12
[TEST] disk cache meshs
UbitUmarov
1
-2
/
+2
2012-10-12
commit the right files!
UbitUmarov
1
-3340
/
+1815
2012-10-12
remove some more debug spam on ode
UbitUmarov
1
-1815
/
+3340
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
1
-33
/
+132
2012-10-07
a few changes/fix (?)
UbitUmarov
1
-11
/
+0
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-123
/
+64
2012-10-04
more changes and more non active code
UbitUmarov
1
-1
/
+11
2012-10-04
more changes. Most code not in use
UbitUmarov
1
-1
/
+31
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
1
-157
/
+9
2012-09-27
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
1
-0
/
+11
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