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* let old ODE trigger collision sounds like ubOdeUbitUmarov2015-11-282-2/+21
* add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov2015-11-271-5/+8
* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
* some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov2015-11-213-366/+8
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-2/+2
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-208-290/+33
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-1/+1
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| * fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detect...UbitUmarov2015-10-172-281/+9
| * Typos in commentsDiva Canto2015-09-062-2/+2
* | let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
* | we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
* | fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
* | the inertia matrix inversions and body inertia changes to implement axis loc...UbitUmarov2015-10-211-288/+59
* | stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
* | stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
* | Fix wrong active angularlock detection (it was only burning cpu), stop tryin...UbitUmarov2015-10-172-16/+11
* | fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
* | More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
* | Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
* | add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-2/+2
* | fix for future non square regionsUbitUmarov2015-09-231-2/+2
* | same for old OdeUbitUmarov2015-09-231-1/+1
* | fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
* | let old ode also have a Module classUbitUmarov2015-09-093-80/+113
* | a mess with Modules and ModuleUbitUmarov2015-09-081-1/+1
* | more on compile..UbitUmarov2015-09-081-12/+2
* | Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-37/+84
* | More 'everything is a module' merging.Robert Adams2015-09-081-2/+2
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-083-30/+33
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* Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
* let ode suport var size regionsUbitUmarov2015-09-052-152/+143
* Deleted physics plugin classes.Diva Canto2015-08-312-91/+0
* Physics refactoring: all unit tests pass.Diva Canto2015-08-312-14/+42
* First commit where physics work as region module.Diva Canto2015-08-311-0/+2
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-316-58/+139
* Refactored Meshing modules:Diva Canto2015-08-311-2/+0
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-308-8/+8
* Renamed the namespaces tooDiva Canto2015-08-308-19/+19
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-3011-0/+11575