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* BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
* BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0515-353/+353
* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47
* BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-032-2/+12
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-303-59/+58
* remove some MegaRegions code from physicsUbitUmarov2016-09-011-19/+0
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
* add EngineName also to the othersUbitUmarov2016-07-041-0/+6
* CR safari. Remove gratuitious CRs in some filesMelanie Thielker2016-04-071-56/+56
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-063-91/+129
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-1/+1
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto2016-02-211-1/+1
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-186-17/+21
* BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-105-18/+57
* improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov2015-12-121-0/+8
* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-304-20/+27
* let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-212-6/+6
* On to 0.8.3!Diva Canto2015-10-181-1/+1
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-021-0/+53
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-1/+5
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-092-2/+2
* a mess with Modules and ModuleUbitUmarov2015-09-084-6/+5
* fix some compileUbitUmarov2015-09-083-3/+3
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-2/+4
* Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto2015-09-041-0/+2
* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto2015-09-014-4/+622
* Deleted physics plugin classes.Diva Canto2015-08-312-77/+1
* Physics refactoring: all unit tests pass.Diva Canto2015-08-312-3/+3
* First commit where physics work as region module.Diva Canto2015-08-312-9/+23
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-317-1007/+1052
* Fixed a namespace dependency. Also started preparing prebuild.xml for making ...Diva Canto2015-08-312-2/+2
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3022-22/+22
* Renamed the namespaces tooDiva Canto2015-08-3041-70/+70
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-3043-0/+22468