Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 2015-11-30 | 4 | -20/+27 |
| | | | | | | collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train. | ||||
* | let Bullet do collision sounds (RAdams plz fix the relative speed) | UbitUmarov | 2015-11-29 | 1 | -1/+8 |
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* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 2 | -6/+6 |
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* | On to 0.8.3! | Diva Canto | 2015-10-18 | 1 | -1/+1 |
| | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | ||||
* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 1 | -0/+53 |
| | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | ||||
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 2 | -1/+5 |
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* | recover bulletS fps math change lost in merge | UbitUmarov | 2015-09-17 | 1 | -2/+3 |
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* | demote ConvexDecompositionDotNet to a simple dll, i had made it a region module | UbitUmarov | 2015-09-09 | 2 | -2/+2 |
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* | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 4 | -6/+5 |
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* | fix some compile | UbitUmarov | 2015-09-08 | 3 | -3/+3 |
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* | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -2/+4 |
| | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
* | Fixes a problem with Bullet physics when it is configured to run on a ↵ | Diva Canto | 2015-09-04 | 1 | -0/+2 |
| | | | | separate thread. | ||||
* | Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵ | Diva Canto | 2015-09-01 | 4 | -4/+622 |
| | | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. | ||||
* | Deleted physics plugin classes. | Diva Canto | 2015-08-31 | 2 | -77/+1 |
| | | | | More unit tests fixed. | ||||
* | Physics refactoring: all unit tests pass. | Diva Canto | 2015-08-31 | 2 | -3/+3 |
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* | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 2 | -9/+23 |
| | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
* | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 7 | -1007/+1052 |
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* | Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵ | Diva Canto | 2015-08-31 | 2 | -2/+2 |
| | | | | physics region modules. | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 22 | -22/+22 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 41 | -70/+70 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 43 | -0/+22468 |