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* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-304-20/+27
* let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-212-6/+6
* On to 0.8.3!Diva Canto2015-10-181-1/+1
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-021-0/+53
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-302-1/+5
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-092-2/+2
* a mess with Modules and ModuleUbitUmarov2015-09-084-6/+5
* fix some compileUbitUmarov2015-09-083-3/+3
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-2/+4
* Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto2015-09-041-0/+2
* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto2015-09-014-4/+622
* Deleted physics plugin classes.Diva Canto2015-08-312-77/+1
* Physics refactoring: all unit tests pass.Diva Canto2015-08-312-3/+3
* First commit where physics work as region module.Diva Canto2015-08-312-9/+23
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-317-1007/+1052
* Fixed a namespace dependency. Also started preparing prebuild.xml for making ...Diva Canto2015-08-312-2/+2
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3022-22/+22
* Renamed the namespaces tooDiva Canto2015-08-3041-70/+70
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-3043-0/+22468