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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
Remove some more cut-and-paste typos in 6dof constraint setup in XNA
Robert Adams
2019-02-05
1
-3
/
+3
*
Remove cut-and-paste typo in 6dof contstrain setup in XNA version of
Robert Adams
2019-02-05
1
-1
/
+1
*
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
2018-12-28
1
-10
/
+2
*
avoid a null ref on Bullet
UbitUmarov
2018-11-15
1
-1
/
+2
*
reduce some threads priority
UbitUmarov
2018-10-28
1
-1
/
+0
*
oops some code got in ahead of time
UbitUmarov
2018-10-21
1
-2
/
+6
*
mantis 8387: (try) avoid potencial out of order phys operations
UbitUmarov
2018-10-21
1
-7
/
+6
*
mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
UbitUmarov
2018-10-03
2
-1
/
+10
*
shut up some pesty warnings
UbitUmarov
2018-01-15
2
-1
/
+2
*
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
2017-10-13
2
-4
/
+13
*
BulletSim: add raycast filtering
Robert Adams
2017-09-05
1
-3
/
+35
*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
8
-128
/
+137
*
BulletSim: modify taint processing which use locks.
Robert Adams
2017-09-02
5
-27
/
+62
|
\
|
*
BulletSim: add clock and change logic for taint processing a little
Robert Adams
2017-08-28
5
-27
/
+62
*
|
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
2017-09-02
8
-0
/
+252
|
/
*
BulletSim: remove chatty debug message.
Robert Adams
2017-08-14
1
-2
/
+2
*
BUlletSim: return better terrain height in
Robert Adams
2017-08-14
1
-4
/
+20
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
15
-353
/
+353
*
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Robert Adams
2016-11-13
4
-51
/
+47
*
BulletSim: zero velocity target when setting velocity through the
Robert Adams
2016-10-03
2
-2
/
+12
*
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
2016-09-30
3
-59
/
+58
*
remove some MegaRegions code from physics
UbitUmarov
2016-09-01
1
-19
/
+0
*
change bullet relative velocity sign to match ubOde
UbitUmarov
2016-07-25
1
-1
/
+1
*
add EngineName also to the others
UbitUmarov
2016-07-04
1
-0
/
+6
*
CR safari. Remove gratuitious CRs in some files
Melanie Thielker
2016-04-07
1
-56
/
+56
*
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
2016-03-06
3
-91
/
+129
*
BulletSim: Send out avatar position update if velocity is now zero
Robert Adams
2016-03-06
1
-1
/
+1
*
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
2016-02-21
1
-1
/
+1
*
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
Robert Adams
2016-01-20
1
-1
/
+1
*
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
2016-01-19
3
-5
/
+9
*
BulletSim: add stationary suppression on AddForce application. This enables
Robert Adams
2016-01-18
1
-0
/
+4
*
BulletSim: fix problem of not zeroing motion when stationary (drift problem from
Robert Adams
2016-01-18
1
-66
/
+40
*
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
2016-01-18
6
-17
/
+21
*
BulletSim: revert avatar stationary testing for having slight velocity.
Robert Adams
2016-01-18
1
-5
/
+14
*
BulletSim: fix Mantis 7798: land collisions not working.
Robert Adams
2016-01-10
1
-2
/
+6
*
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
2016-01-10
5
-18
/
+57
*
improve a bit llpushobject on avatars using bullet, but force is ignored a fe...
UbitUmarov
2015-12-12
1
-0
/
+8
*
BulletSim: fix collision sound calculation. Modify some routines to make
Robert Adams
2015-11-30
4
-20
/
+27
*
let Bullet do collision sounds (RAdams plz fix the relative speed)
UbitUmarov
2015-11-29
1
-1
/
+8
*
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
2015-10-21
2
-6
/
+6
*
On to 0.8.3!
Diva Canto
2015-10-18
1
-1
/
+1
*
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
2015-10-02
1
-0
/
+53
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
2
-1
/
+5
*
recover bulletS fps math change lost in merge
UbitUmarov
2015-09-17
1
-2
/
+3
*
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
UbitUmarov
2015-09-09
2
-2
/
+2
*
a mess with Modules and Module
UbitUmarov
2015-09-08
4
-6
/
+5
*
fix some compile
UbitUmarov
2015-09-08
3
-3
/
+3
*
Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
1
-2
/
+4
*
Fixes a problem with Bullet physics when it is configured to run on a separat...
Diva Canto
2015-09-04
1
-0
/
+2
*
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...
Diva Canto
2015-09-01
4
-4
/
+622
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