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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
remove some MegaRegions code from physics
UbitUmarov
2016-09-01
1
-19
/
+0
*
change bullet relative velocity sign to match ubOde
UbitUmarov
2016-07-25
1
-1
/
+1
*
add EngineName also to the others
UbitUmarov
2016-07-04
1
-0
/
+6
*
CR safari. Remove gratuitious CRs in some files
Melanie Thielker
2016-04-07
1
-56
/
+56
*
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
2016-03-06
3
-91
/
+129
*
BulletSim: Send out avatar position update if velocity is now zero
Robert Adams
2016-03-06
1
-1
/
+1
*
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...
Diva Canto
2016-02-21
1
-1
/
+1
*
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
Robert Adams
2016-01-20
1
-1
/
+1
*
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
2016-01-19
3
-5
/
+9
*
BulletSim: add stationary suppression on AddForce application. This enables
Robert Adams
2016-01-18
1
-0
/
+4
*
BulletSim: fix problem of not zeroing motion when stationary (drift problem from
Robert Adams
2016-01-18
1
-66
/
+40
*
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
2016-01-18
6
-17
/
+21
*
BulletSim: revert avatar stationary testing for having slight velocity.
Robert Adams
2016-01-18
1
-5
/
+14
*
BulletSim: fix Mantis 7798: land collisions not working.
Robert Adams
2016-01-10
1
-2
/
+6
*
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
2016-01-10
5
-18
/
+57
*
improve a bit llpushobject on avatars using bullet, but force is ignored a fe...
UbitUmarov
2015-12-12
1
-0
/
+8
*
BulletSim: fix collision sound calculation. Modify some routines to make
Robert Adams
2015-11-30
4
-20
/
+27
*
let Bullet do collision sounds (RAdams plz fix the relative speed)
UbitUmarov
2015-11-29
1
-1
/
+8
*
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
2015-10-21
2
-6
/
+6
*
On to 0.8.3!
Diva Canto
2015-10-18
1
-1
/
+1
*
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
2015-10-02
1
-0
/
+53
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
2
-1
/
+5
*
recover bulletS fps math change lost in merge
UbitUmarov
2015-09-17
1
-2
/
+3
*
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
UbitUmarov
2015-09-09
2
-2
/
+2
*
a mess with Modules and Module
UbitUmarov
2015-09-08
4
-6
/
+5
*
fix some compile
UbitUmarov
2015-09-08
3
-3
/
+3
*
Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
1
-2
/
+4
*
Fixes a problem with Bullet physics when it is configured to run on a separat...
Diva Canto
2015-09-04
1
-0
/
+2
*
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...
Diva Canto
2015-09-01
4
-4
/
+622
*
Deleted physics plugin classes.
Diva Canto
2015-08-31
2
-77
/
+1
*
Physics refactoring: all unit tests pass.
Diva Canto
2015-08-31
2
-3
/
+3
*
First commit where physics work as region module.
Diva Canto
2015-08-31
2
-9
/
+23
*
All physics plugins are now region modules. Compiles but doesn't run.
Diva Canto
2015-08-31
7
-1007
/
+1052
*
Fixed a namespace dependency. Also started preparing prebuild.xml for making ...
Diva Canto
2015-08-31
2
-2
/
+2
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
22
-22
/
+22
*
Renamed the namespaces too
Diva Canto
2015-08-30
41
-70
/
+70
*
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
2015-08-30
43
-0
/
+22468