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2019-02-05Remove some more cut-and-paste typos in 6dof constraint setup in XNARobert Adams1-3/+3
2019-02-05Remove cut-and-paste typo in 6dof contstrain setup in XNA version ofRobert Adams1-1/+1
2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov1-10/+2
2018-11-15avoid a null ref on BulletUbitUmarov1-1/+2
2018-10-28reduce some threads priorityUbitUmarov1-1/+0
2018-10-21oops some code got in ahead of timeUbitUmarov1-2/+6
2018-10-21mantis 8387: (try) avoid potencial out of order phys operationsUbitUmarov1-7/+6
2018-10-03mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged libUbitUmarov2-1/+10
2018-01-15shut up some pesty warningsUbitUmarov2-1/+2
2017-10-13BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2-4/+13
2017-09-05BulletSim: add raycast filteringRobert Adams1-3/+35
2017-09-03BulletSim: first version of raycast. Only single contact point and noRobert Adams8-128/+137
2017-09-02BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams8-0/+252
2017-08-28BulletSim: add clock and change logic for taint processing a littleRobert Adams5-27/+62
2017-08-14BulletSim: remove chatty debug message.Robert Adams1-2/+2
2017-08-14BUlletSim: return better terrain height inRobert Adams1-4/+20
2017-01-05Massive tab and trailing space cleanupMelanie Thielker15-353/+353
2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams4-51/+47
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams3-59/+58
2016-09-01remove some MegaRegions code from physicsUbitUmarov1-19/+0
2016-07-25change bullet relative velocity sign to match ubOdeUbitUmarov1-1/+1
2016-07-04add EngineName also to the othersUbitUmarov1-0/+6
2016-04-07CR safari. Remove gratuitious CRs in some filesMelanie Thielker1-56/+56
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams3-91/+129
2016-03-06BulletSim: Send out avatar position update if velocity is now zeroRobert Adams1-1/+1
2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto1-1/+1
2016-01-20BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams1-1/+1
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams3-5/+9
2016-01-18BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams1-0/+4
2016-01-18BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams1-66/+40
2016-01-18BulletSim: change method signatures for internal AddForce methods to removeRobert Adams6-17/+21
2016-01-18BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams1-5/+14
2016-01-10BulletSim: fix Mantis 7798: land collisions not working.Robert Adams1-2/+6
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams5-18/+57
2015-12-12improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov1-0/+8
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2-6/+6
2015-10-18On to 0.8.3!Diva Canto1-1/+1
2015-10-18On to 0.8.3!Diva Canto1-1/+1
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams1-0/+53
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov2-1/+5
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2-2/+2
2015-09-08a mess with Modules and ModuleUbitUmarov4-6/+5
2015-09-08 fix some compileUbitUmarov3-3/+3
2015-09-04Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto1-0/+2
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto4-4/+622
2015-08-31Deleted physics plugin classes.Diva Canto2-77/+1