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path: root/OpenSim/Region/PhysicsModules/BulletS/BulletSimTODO.txt (unfollow)
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2020-09-09Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+0
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel1-0/+0
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-71/+178
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-379/+0
2013-07-06BulletSim: non-functional updates. Comments and formatting.Robert Adams1-32/+43
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams1-0/+4
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams1-21/+23
2013-05-17BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams1-8/+6
2013-04-30BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams1-0/+3
2013-04-29BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams1-0/+9
2013-04-29BulletSim: complete BSShape classes.Robert Adams1-2/+4
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-0/+3
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-1/+2
2013-03-01BulletSim: more things into the TODO list.Robert Adams1-1/+6
2013-02-26BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams1-7/+11
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-10/+12
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-0/+2
2013-02-05BulletSim: add debugging looking for doorway sculpty problemsRobert Adams1-0/+3
2013-02-01BulletSim: fix problem where editting a physical linkset caused theRobert Adams1-0/+1
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams1-0/+4
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-19/+11
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-0/+4
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams1-2/+7
2013-01-23BulletSim: working on COMRobert Adams1-0/+2
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-12/+16
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-0/+2
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-0/+3
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-1/+5
2013-01-15BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams1-0/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-12/+12
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams1-0/+17
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-0/+2
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-27/+31
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams1-2/+2
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-0/+2
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams1-3/+9
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams1-8/+12
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-1/+9
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-1/+6
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams1-0/+4
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams1-0/+1
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams1-1/+2
2012-12-27BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams1-8/+16
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-0/+1
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-0/+7
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-2/+13
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams1-0/+3
2012-12-21BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams1-7/+9