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path: root/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs (follow)
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* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-281-10/+2
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* reduce some threads priorityUbitUmarov2018-10-281-1/+0
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* oops some code got in ahead of timeUbitUmarov2018-10-211-2/+6
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* mantis 8387: (try) avoid potencial out of order phys operationsUbitUmarov2018-10-211-7/+6
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* BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
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* BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-031-93/+89
| | | | filtering.
* BulletSim: modify taint processing which use locks.Robert Adams2017-09-021-21/+55
|\ | | | | | | (Merge branch 'bullettaint' into bulletcast)
| * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-281-21/+55
| | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not.
* | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-021-0/+92
|/ | | | work.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-5/+5
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* remove some MegaRegions code from physicsUbitUmarov2016-09-011-19/+0
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* add EngineName also to the othersUbitUmarov2016-07-041-0/+6
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* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-061-2/+2
| | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-1/+0
| | | | which called BSCharacter.AddForce, can now move a character.
* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-301-1/+1
| | | | | | collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
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* Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto2015-09-041-0/+2
| | | | separate thread.
* Deleted physics plugin classes.Diva Canto2015-08-311-1/+1
| | | | More unit tests fixed.
* Physics refactoring: all unit tests pass.Diva Canto2015-08-311-1/+3
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* First commit where physics work as region module.Diva Canto2015-08-311-1/+4
| | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-311-975/+1020
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* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+1281