Commit message (Collapse) | Author | Age | Files | Lines | |
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* | now break several things at same time... sog/sop updates, threads options,... | UbitUmarov | 2018-12-28 | 1 | -10/+2 |
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* | reduce some threads priority | UbitUmarov | 2018-10-28 | 1 | -1/+0 |
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* | oops some code got in ahead of time | UbitUmarov | 2018-10-21 | 1 | -2/+6 |
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* | mantis 8387: (try) avoid potencial out of order phys operations | UbitUmarov | 2018-10-21 | 1 | -7/+6 |
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* | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 |
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* | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 1 | -93/+89 |
| | | | | filtering. | ||||
* | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 1 | -21/+55 |
|\ | | | | | | | (Merge branch 'bullettaint' into bulletcast) | ||||
| * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 1 | -21/+55 |
| | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | ||||
* | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 1 | -0/+92 |
|/ | | | | work. | ||||
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -5/+5 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 1 | -19/+0 |
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* | add EngineName also to the others | UbitUmarov | 2016-07-04 | 1 | -0/+6 |
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* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 1 | -2/+2 |
| | | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files. | ||||
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 1 | -1/+0 |
| | | | | which called BSCharacter.AddForce, can now move a character. | ||||
* | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 2015-11-30 | 1 | -1/+1 |
| | | | | | | collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train. | ||||
* | recover bulletS fps math change lost in merge | UbitUmarov | 2015-09-17 | 1 | -2/+3 |
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* | Fixes a problem with Bullet physics when it is configured to run on a ↵ | Diva Canto | 2015-09-04 | 1 | -0/+2 |
| | | | | separate thread. | ||||
* | Deleted physics plugin classes. | Diva Canto | 2015-08-31 | 1 | -1/+1 |
| | | | | More unit tests fixed. | ||||
* | Physics refactoring: all unit tests pass. | Diva Canto | 2015-08-31 | 1 | -1/+3 |
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* | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 1 | -1/+4 |
| | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
* | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 1 | -975/+1020 |
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* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -2/+2 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+1281 |