Commit message (Collapse) | Author | Files | Lines | ||
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2020-09-09 | Remove useless executable bit that Windows adds. | onefang | 1 | -0/+0 | |
2019-05-19 | Remove useless executable bit that Windows adds. | onefang | 1 | -0/+0 | |
2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 1 | -4/+3 | |
2018-11-15 | avoid a null ref on Bullet | UbitUmarov | 1 | -1/+2 | |
2016-11-07 | Fix file execute permissions, coz Windows. | David Walter Seikel | 1 | -0/+0 | |
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 1 | -0/+349 | |
2015-11-30 | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 1 | -4/+3 | |
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train. | |||||
2015-09-01 | Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵ | Diva Canto | 1 | -1/+0 | |
very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. | |||||
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 | |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -2/+2 | |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 1 | -0/+0 | |
2014-11-30 | BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made ↵ | Robert Adams | 1 | -10/+0 | |
clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. | |||||
2014-11-30 | BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ↵ | Robert Adams | 1 | -21/+1 | |
are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete. | |||||
2014-11-30 | BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are ↵ | Robert Adams | 1 | -1/+23 | |
waiting for assets to load. | |||||
2014-11-30 | BulletSim: add shape and linkset rebuild scheduled flags. Add ↵ | Robert Adams | 1 | -0/+8 | |
BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. | |||||
2014-04-23 | Eliminated many warnings | Oren Hurvitz | 1 | -0/+2 | |
2013-09-11 | BulletSim: pass both root and child BSPhysObjects to Extension function. ↵ | Robert Adams | 1 | -7/+7 | |
Update routines to use the new parameters list from above change. | |||||
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include ↵ | Robert Adams | 1 | -3/+3 | |
LocalID of object which created the taint. | |||||
2013-09-11 | BulletSim: Extension parameters passed through the classes made to pass just ↵ | Robert Adams | 1 | -6/+9 | |
and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. | |||||
2013-09-11 | BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵ | Robert Adams | 1 | -2/+9 | |
implementation of physChangeLinkParams() in BSLinksetConstraint. | |||||
2013-09-11 | BulletSim: add physChangeLinkParams to set individual parameters on link ↵ | Robert Adams | 1 | -5/+13 | |
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). | |||||
2013-09-11 | BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵ | Robert Adams | 1 | -7/+2 | |
constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. | |||||
2013-09-11 | BulletSim: initial implementation of physChangeLinkFixed that resets a ↵ | Robert Adams | 1 | -9/+20 | |
linkset's link back to a fixed, non-moving connection. | |||||
2013-09-11 | BulletSim: move linkset extension operations into BSPrimLinkable where they ↵ | Robert Adams | 1 | -0/+41 | |
should be. | |||||
2013-09-11 | BulletSim: fixes for change linkset implementation of physical linksets. | Robert Adams | 1 | -3/+8 | |
2013-08-02 | BulletSim: When converting linkset types, don't try to change the list | Robert Adams | 1 | -9/+20 | |
of linkset children while iterating through the list. | |||||
2013-08-02 | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 1 | -0/+30 | |
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset. | |||||
2013-07-23 | Revert "Revert "BulletSim: move collision processing for linksets from ↵ | Robert Adams | 1 | -7/+25 | |
BSPrimLinkable"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit c45659863d8821a48a32e5b687c7b2a6d90b0300. | |||||
2013-07-22 | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 1 | -25/+7 | |
The changes don't seem to be ready for prime time. This reverts commit b4c3a791aa55390bff071b3fe4bbe70c1d252703. | |||||
2013-07-22 | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 1 | -7/+25 | |
into the linkset implementation classes. Add HasSomeCollision attribute that remembers of any component of a linkset has a collision. Update vehicle code (BSDynamic) to use the HasSomeCollision in place of IsColliding to make constraint based linksets properly notice the ground. Add linkset functions to change physical attributes of all the members of a linkset. | |||||
2013-07-06 | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 1 | -4/+7 | |
Default off, for the moment, until more testing. Add separate thread and center-of-mass flags to OpenSimDefaults.ini. Clean up comments in OpenSimDefaults.ini. | |||||
2013-07-06 | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no ↵ | Robert Adams | 1 | -0/+10 | |
effect if LinksetOffsetCenterOfMass=false (the default). | |||||
2013-07-06 | BulletSim: comments and non-functional changes working toward the ↵ | Robert Adams | 1 | -4/+15 | |
center-of-gravity implementation. | |||||
2013-06-30 | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 1 | -1/+4 | |
wide default. This allows individual prims to differ in the underlying linkset implementation. | |||||
2013-05-03 | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 1 | -0/+4 | |
Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages. | |||||
2013-04-29 | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or ↵ | Robert Adams | 1 | -4/+4 | |
'm_physicsScene' to match coding conventions and reduce confusion. | |||||
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code ↵ | Robert Adams | 1 | -6/+3 | |
from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. | |||||
2013-04-08 | BulletSim: moving comments around. No functional change. | Robert Adams | 1 | -0/+9 | |
2013-02-12 | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 1 | -1/+2 | |
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change). | |||||
2013-02-12 | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on ↵ | Robert Adams | 1 | -1/+3 | |
simulator to update info. | |||||
2013-02-08 | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 1 | -1/+1 | |
Various comments and debugging message mods. | |||||
2013-02-08 | BulletSim: reclass BSPrim into layers so linkset and physical world ↵ | Robert Adams | 1 | -0/+179 | |
displacement is implemented as overlay classes rather than if statements scattered about. |