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path: root/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs (unfollow)
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2020-09-09Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-4/+3
2018-11-15avoid a null ref on BulletUbitUmarov1-1/+2
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel1-0/+0
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-0/+349
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams1-4/+3
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto1-1/+0
very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2014-11-30BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made ↵Robert Adams1-10/+0
clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.
2014-11-30BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ↵Robert Adams1-21/+1
are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete.
2014-11-30BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are ↵Robert Adams1-1/+23
waiting for assets to load.
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add ↵Robert Adams1-0/+8
BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
2014-04-23Eliminated many warningsOren Hurvitz1-0/+2
2013-09-11BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams1-7/+7
Update routines to use the new parameters list from above change.
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include ↵Robert Adams1-3/+3
LocalID of object which created the taint.
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams1-6/+9
and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
2013-09-11BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵Robert Adams1-2/+9
implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link ↵Robert Adams1-5/+13
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵Robert Adams1-7/+2
constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a ↵Robert Adams1-9/+20
linkset's link back to a fixed, non-moving connection.
2013-09-11BulletSim: move linkset extension operations into BSPrimLinkable where they ↵Robert Adams1-0/+41
should be.
2013-09-11BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams1-3/+8
2013-08-02BulletSim: When converting linkset types, don't try to change the listRobert Adams1-9/+20
of linkset children while iterating through the list.
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-0/+30
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset.
2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from ↵Robert Adams1-7/+25
BSPrimLinkable"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit c45659863d8821a48a32e5b687c7b2a6d90b0300.
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams1-25/+7
The changes don't seem to be ready for prime time. This reverts commit b4c3a791aa55390bff071b3fe4bbe70c1d252703.
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams1-7/+25
into the linkset implementation classes. Add HasSomeCollision attribute that remembers of any component of a linkset has a collision. Update vehicle code (BSDynamic) to use the HasSomeCollision in place of IsColliding to make constraint based linksets properly notice the ground. Add linkset functions to change physical attributes of all the members of a linkset.
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams1-4/+7
Default off, for the moment, until more testing. Add separate thread and center-of-mass flags to OpenSimDefaults.ini. Clean up comments in OpenSimDefaults.ini.
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no ↵Robert Adams1-0/+10
effect if LinksetOffsetCenterOfMass=false (the default).
2013-07-06BulletSim: comments and non-functional changes working toward the ↵Robert Adams1-4/+15
center-of-gravity implementation.
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams1-1/+4
wide default. This allows individual prims to differ in the underlying linkset implementation.
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-0/+4
Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or ↵Robert Adams1-4/+4
'm_physicsScene' to match coding conventions and reduce confusion.
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams1-6/+3
from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams1-0/+9
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-1/+2
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on ↵Robert Adams1-1/+3
simulator to update info.
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-1/+1
Various comments and debugging message mods.
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world ↵Robert Adams1-0/+179
displacement is implemented as overlay classes rather than if statements scattered about.