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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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PhysicsModules
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BulletS
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BSPrim.cs
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Author
Age
Files
Lines
*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
1
-2
/
+0
*
BulletSim: add clock and change logic for taint processing a little
Robert Adams
2017-08-28
1
-1
/
+1
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-4
/
+4
*
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Robert Adams
2016-11-13
1
-11
/
+0
*
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
2016-09-30
1
-43
/
+10
*
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
2016-01-18
1
-6
/
+10
*
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
2015-10-21
1
-5
/
+5
*
Implement an overridable implementation of PhysicsActor.SetVehicle()
Robert Adams
2015-10-02
1
-0
/
+53
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
1
-0
/
+4
*
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
UbitUmarov
2015-09-09
1
-1
/
+1
*
a mess with Modules and Module
UbitUmarov
2015-09-08
1
-1
/
+1
*
fix some compile
UbitUmarov
2015-09-08
1
-1
/
+1
*
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...
Diva Canto
2015-09-01
1
-1
/
+0
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-3
/
+3
*
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
2015-08-30
1
-0
/
+1896