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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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PhysicsModules
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BulletS
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BSPhysObject.cs
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Author
Age
Files
Lines
*
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Robert Adams
2016-11-13
1
-8
/
+26
*
BulletSim: zero velocity target when setting velocity through the
Robert Adams
2016-10-03
1
-1
/
+1
*
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
2016-09-30
1
-1
/
+44
*
change bullet relative velocity sign to match ubOde
UbitUmarov
2016-07-25
1
-1
/
+1
*
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
2016-01-19
1
-4
/
+7
*
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
2016-01-18
1
-3
/
+3
*
BulletSim: fix Mantis 7798: land collisions not working.
Robert Adams
2016-01-10
1
-2
/
+6
*
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
2016-01-10
1
-0
/
+6
*
BulletSim: fix collision sound calculation. Modify some routines to make
Robert Adams
2015-11-30
1
-14
/
+22
*
let Bullet do collision sounds (RAdams plz fix the relative speed)
UbitUmarov
2015-11-29
1
-1
/
+8
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
1
-1
/
+1
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-2
/
+2
*
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
2015-08-30
1
-0
/
+620