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path: root/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-105/+105
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* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-061-0/+3
| | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-1/+1
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
| | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-2/+13
| | | | which called BSCharacter.AddForce, can now move a character.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+927