Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -105/+105 |
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* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 1 | -0/+3 |
| | | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files. | ||||
* | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2016-03-06 | 1 | -1/+1 |
| | | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner. | ||||
* | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 2016-01-20 | 1 | -1/+1 |
| | | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues. | ||||
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 1 | -2/+13 |
| | | | | which called BSCharacter.AddForce, can now move a character. | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -2/+2 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+927 |