| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 1 | -89/+124 |
* | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 2016-01-19 | 1 | -0/+1 |
* | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 2016-01-18 | 1 | -0/+4 |
* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 1 | -4/+4 |
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 1 | -6/+12 |
* | improve a bit llpushobject on avatars using bullet, but force is ignored a fe... | UbitUmarov | 2015-12-12 | 1 | -0/+8 |
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 1 | -1/+1 |
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -2/+2 |
* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+813 |