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path: root/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs (follow)
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* shut up some pesty warningsUbitUmarov2018-01-151-0/+1
* BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2017-10-131-4/+10
* BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-031-3/+0
* BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-281-3/+3
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-5/+5
* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-131-26/+19
* BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-031-1/+11
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-301-15/+4
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-061-89/+124
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-191-0/+1
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-181-4/+4
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-6/+12
* improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov2015-12-121-0/+8
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-211-1/+1
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+813