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My fork of OpenSim for IG and DG, called SledjChisl.
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BSCharacter.cs
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2018-01-15
shut up some pesty warnings
UbitUmarov
1
-0
/
+1
2017-10-13
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
1
-4
/
+10
2017-09-03
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
1
-3
/
+0
2017-08-28
BulletSim: add clock and change logic for taint processing a little
Robert Adams
1
-3
/
+3
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-5
/
+5
2016-11-13
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Robert Adams
1
-26
/
+19
2016-10-03
BulletSim: zero velocity target when setting velocity through the
Robert Adams
1
-1
/
+11
2016-09-30
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
1
-15
/
+4
2016-03-06
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
1
-89
/
+124
2016-01-19
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
1
-0
/
+1
2016-01-18
BulletSim: add stationary suppression on AddForce application. This enables
Robert Adams
1
-0
/
+4
2016-01-18
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
1
-4
/
+4
2016-01-10
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
1
-6
/
+12
2015-12-12
improve a bit llpushobject on avatars using bullet, but force is ignored a fe...
UbitUmarov
1
-0
/
+8
2015-10-21
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
1
-1
/
+1
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-2
/
+2
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-24
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
1
-9
/
+4
2015-08-23
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
1
-4
/
+9
2015-08-09
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
1
-2
/
+2
2015-06-25
BulletSim: fix two compiler warnings.
Robert Adams
1
-1
/
+0
2014-11-30
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
1
-0
/
+4
2014-11-29
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-29
minor: Remove a few indenting problems introduced to recent 265fe349 and conv...
Justin Clark-Casey (justincc)
1
-3
/
+3
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
1
-10
/
+31
2014-11-25
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...
Justin Clark-Casey (justincc)
1
-2
/
+6
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
1
-3
/
+3
2014-05-30
Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...
Justin Clark-Casey (justincc)
1
-1
/
+12
2014-04-02
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
1
-5
/
+12
2014-03-22
BulletSim: Fix jumping while running. Was unintentional taking way all upward...
Vegaslon
1
-1
/
+1
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-13
/
+13
2013-09-11
BulletSim: adjust avatar capsule height calculation to be closer to defined S...
Robert Adams
1
-5
/
+10
2013-08-14
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
1
-0
/
+4
2013-08-13
BulletSim: move the creation of the avatar movement actor creating to
Robert Adams
1
-7
/
+7
2013-08-12
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
1
-0
/
+1
2013-08-08
BulletSim: adjust avatar position when the avatar's size is changed.
Robert Adams
1
-2
/
+10
2013-07-30
BulletSim: make density display and return value consistant with how
Robert Adams
1
-1
/
+1
2013-07-18
BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
1
-4
/
+4
2013-07-07
BulletSim: rename position and orientation variables to remove the
Robert Adams
1
-45
/
+33
2013-06-30
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
1
-1
/
+1
2013-05-22
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
1
-2
/
+9
2013-05-14
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
1
-2
/
+5
2013-05-13
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
1
-4
/
+23
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-3
/
+3
2013-04-29
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
1
-56
/
+56
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-12
/
+7
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-0
/
+3
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-230
/
+38
2013-03-31
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
1
-1
/
+8
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