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My fork of OpenSim for IG and DG, called SledjChisl.
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BSActors.cs
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2020-09-09
Remove useless executable bit that Windows adds.
onefang
1
-0
/
+0
2019-05-19
Remove useless executable bit that Windows adds.
onefang
1
-0
/
+0
2019-05-19
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
1
-0
/
+0
2016-11-07
Fix file execute permissions, coz Windows.
David Walter Seikel
1
-0
/
+0
2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
1
-0
/
+154
2015-08-30
Renamed the namespaces too
Diva Canto
1
-1
/
+1
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-09
BulletSim: update the motion actors so they completely clean themselves
Robert Adams
1
-3
/
+1
2013-07-23
Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...
Robert Adams
1
-5
/
+1
2013-07-22
Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
1
-1
/
+5
2013-07-22
BulletSim: Add logic to linksets to change physical properties for
Robert Adams
1
-5
/
+1
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-1
/
+1
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-3
/
+3
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-14
/
+35
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-2
/
+10
2013-03-31
BulletSim: not quite functional axis lock code.
Robert Adams
1
-4
/
+4
2013-03-31
BulletSim: fix line endings in BSActor*
Robert Adams
1
-123
/
+131
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
1
-0
/
+123