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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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BulletS
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BSActorMoveToTarget.cs
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2020-09-09
Remove useless executable bit that Windows adds.
onefang
1
-0
/
+0
2019-05-19
Remove useless executable bit that Windows adds.
onefang
1
-0
/
+0
2019-05-19
Dump OpenSim 0.9.0.1 into it's own branch.
onefang
1
-2
/
+2
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-1
/
+1
2016-11-07
Fix file execute permissions, coz Windows.
David Walter Seikel
1
-0
/
+0
2016-11-03
Initial update to OpenSim 0.8.2.1 source code.
David Walter Seikel
1
-0
/
+220
2016-01-18
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
1
-1
/
+1
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-2
/
+2
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-09
BulletSim: update the motion actors so they completely clean themselves
Robert Adams
1
-0
/
+1
2013-06-30
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
1
-9
/
+71
2013-05-06
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
1
-1
/
+0
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-2
/
+2
2013-04-09
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
1
-5
/
+11
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-8
/
+4
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-0
/
+156