Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 2016-11-13 | 1 | -6/+2 |
| | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity. | ||||
* | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 2016-01-19 | 1 | -1/+1 |
| | | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages. | ||||
* | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 2016-01-18 | 1 | -66/+40 |
| | | | | | Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops. | ||||
* | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 2016-01-18 | 1 | -5/+14 |
| | | | | | This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits. | ||||
* | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 2016-01-10 | 1 | -9/+26 |
| | | | | which called BSCharacter.AddForce, can now move a character. | ||||
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -2/+2 |
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* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+457 |