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path: root/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs (follow)
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* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-131-6/+2
| | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-191-1/+1
| | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages.
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
| | | | | Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops.
* BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
| | | | | This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-9/+26
| | | | which called BSCharacter.AddForce, can now move a character.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+457