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authorRobert Adams2016-01-19 22:09:51 -0800
committerRobert Adams2016-01-19 22:09:51 -0800
commit33af41905021e6ab2e51873a75b585044e445974 (patch)
tree6c3e49224c90867c590cdfb93b3f2240c76ca717 /OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs
parentBulletSim: add stationary suppression on AddForce application. This enables (diff)
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BulletSim: make collision sounds work most of the time. Seems that collisions
usually stop the collider so velocity is often small. Also remove some chatty debug messages.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs
index 35823ae..79ee00f 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs
@@ -140,7 +140,7 @@ public class BSActorAvatarMove : BSActor
140 1f // efficiency 140 1f // efficiency
141 ); 141 );
142 m_velocityMotor.ErrorZeroThreshold = BSParam.AvatarStopZeroThreshold; 142 m_velocityMotor.ErrorZeroThreshold = BSParam.AvatarStopZeroThreshold;
143 m_velocityMotor.PhysicsScene = m_controllingPrim.PhysScene; // DEBUG DEBUG so motor will output detail log messages. 143 // m_velocityMotor.PhysicsScene = m_controllingPrim.PhysScene; // DEBUG DEBUG so motor will output detail log messages.
144 SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */); 144 SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */);
145 145
146 m_physicsScene.BeforeStep += Mover; 146 m_physicsScene.BeforeStep += Mover;