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* BulletSim: update the motion actors so they completely clean themselvesRobert Adams2015-08-097-29/+41
* BulletSim: clean up some code for axis locking. No functional change.Robert Adams2015-08-061-74/+13
* BulletSim: rearrange code and add some tests to try and resolve theRobert Adams2015-08-062-6/+7
* Eliminated several warningsOren Hurvitz2015-07-311-1/+0
* BulletSim: fix cut-and-paste typo in constraint frame setting.Robert Adams2015-07-211-1/+1
* BulletSim: fix two compiler warnings.Robert Adams2015-06-252-5/+0
* lock collision mesh cache when accessingdahlia2015-05-031-3/+9
* Make Meshmerizer mesh cache static so it can be shared across class instancesdahlia2015-05-031-1/+2
* Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...Diva Canto2015-04-297-7/+7
* BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.Robert Adams2015-04-051-14/+21
* BulletSim: add VEHICLE_ more parameter value limit checking.Robert Adams2015-03-071-29/+53
* Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...dahlia2015-02-071-0/+9
* BulletSim: add parameters and parameter definitions for VHACDRobert Adams2015-01-253-1/+61
* BulletSim: fix line ending problems.Robert Adams2015-01-071-1/+1
* BulletSim: make computation of hole cut in hull tester explicitRobert Adams2015-01-071-1/+1
* BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams2015-01-072-12/+28
* BulletSim: comment out the reference to BSShapeHull in BulletSim testsRobert Adams2015-01-041-2/+2
* BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams2015-01-042-4/+8
* BulletSim: remove compile reference error trying to figure out why mono compi...Robert Adams2014-12-311-2/+2
* BulletSim: add the beginnings of hull creation unit testing.Robert Adams2014-12-315-12/+394
* BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams2014-12-314-69/+404
* BulletSim: move detail log of InternalScheduleRebuild to reduce log file spamRobert Adams2014-11-301-5/+5
* BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...Robert Adams2014-11-303-23/+26
* BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...Robert Adams2014-11-302-21/+18
* BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...Robert Adams2014-11-301-1/+23
* BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams2014-11-307-19/+101
* Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...Justin Clark-Casey (justincc)2014-11-291-1/+1
* minor: Remove a few indenting problems introduced to recent 265fe349 and conv...Justin Clark-Casey (justincc)2014-11-291-3/+3
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-2910-30/+65
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)2014-11-253-3/+16
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-1/+1
* If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)2014-11-251-2/+9
* Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)2014-11-251-0/+2
* Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)2014-11-251-1/+1
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-1910-19/+45
* Merge branch 'master' into bullet-2.82Robert Adams2014-09-031-3/+12
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| * Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)2014-09-031-2/+3
| * Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)2014-09-031-1/+4
| * minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)2014-09-031-7/+7
| * If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)2014-09-031-3/+8
* | BulletSim: add new Bullet 2.82 constraint type codes and rename theRobert Adams2014-08-212-7/+9
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* BulletSim: thread safe handling of list of avatars.Robert Adams2014-07-301-3/+18
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-292-1/+14
* BulletSim: rearrange code for sensing whether shapes have beenRobert Adams2014-07-263-60/+60
* Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz2014-07-211-2/+4
* BulletSim: Modify first and default vehicle vertical attractor to be feature ...Vegaslon2014-07-181-0/+14
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)2014-07-181-18/+19
* With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)2014-07-181-18/+5
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-07-171-11/+10