Commit message (Collapse) | Author | Age | Files | Lines | |
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* | bug fix: crash when too many collisions on a ode step | UbitUmarov | 2013-01-26 | 1 | -36/+40 |
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* | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 2 | -2/+2 |
| | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | ||||
* | prevent potencial invalid refs | UbitUmarov | 2013-01-13 | 2 | -170/+53 |
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* | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2013-01-08 | 1 | -12/+29 |
| | | | | * prim edges due to camera lag | ||||
* | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | don't try to read geom positions outside main ode thread :( | UbitUmarov | 2013-01-06 | 1 | -10/+11 |
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* | bug fix, cleanup... | UbitUmarov | 2013-01-03 | 3 | -38/+34 |
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* | i try to fix avatar orientation in some cases.. | UbitUmarov | 2013-01-02 | 1 | -2/+2 |
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* | add a lock to CollisionEventsThisFrame | UbitUmarov | 2013-01-02 | 1 | -20/+29 |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 5 | -330/+801 |
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* | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
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* | fix | UbitUmarov | 2012-12-18 | 3 | -8/+27 |
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* | some clean up/fix | UbitUmarov | 2012-12-17 | 1 | -1/+1 |
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* | *TESTP unscripted sit: missing files | UbitUmarov | 2012-12-17 | 2 | -0/+6 |
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* | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 2 | -2/+196 |
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* | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 2012-12-11 | 1 | -14/+37 |
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* | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
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* | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 3 | -13/+8 |
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* | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 3 | -4/+3 |
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* | missing file | UbitUmarov | 2012-12-11 | 1 | -0/+9 |
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* | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 2 | -299/+363 |
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* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 3 | -5/+20 |
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* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 3 | -4/+50 |
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* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 3 | -101/+74 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 3 | -14/+47 |
| | | | | with previus code that was still assuming the avatar is g2 | ||||
* | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 2012-12-04 | 1 | -4/+4 |
| | | | | reduce head size a bit | ||||
* | Merge branch 'avination' into ubitwork | Melanie | 2012-12-03 | 3 | -102/+367 |
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| * | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 2 | -101/+337 |
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| * | fix vertex rounding direction | UbitUmarov | 2012-12-03 | 1 | -1/+8 |
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| * | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 2012-12-03 | 1 | -0/+16 |
| | | | | | | | | of unique vertices only originated by math errors in PrimMesher | ||||
| * | adjust avatar standing Z position | UbitUmarov | 2012-12-03 | 1 | -5/+11 |
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* | | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
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* | Merge branch 'master' into careminster | Melanie | 2012-11-22 | 11 | -54/+54 |
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| * | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 11 | -54/+54 |
| | | | | | | | | conflicts with PhysicsShape type defined in later libOMV | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-22 | 12 | -321/+713 |
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| * | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 6 | -21/+39 |
| | | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | ||||
| * | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵ | Robert Adams | 2012-11-21 | 2 | -76/+44 |
| | | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. | ||||
| * | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 3 | -5/+46 |
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| * | BulletSim: fix line endings to be all Linux style (windows style keeps ↵ | Robert Adams | 2012-11-21 | 2 | -454/+454 |
| | | | | | | | | creeping in) | ||||
| * | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 4 | -36/+253 |
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| * | BulletSim: pull heightmap implementation out of the terrain manager so a ↵ | Robert Adams | 2012-11-21 | 4 | -181/+327 |
| | | | | | | | | mesh terrain can be implemented. | ||||
| * | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 2012-11-21 | 4 | -8/+8 |
| | | | | | | | | having mesh avatars. | ||||
| * | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵ | Robert Adams | 2012-11-21 | 3 | -20/+22 |
| | | | | | | | | getting simplified out of existance someday) and update all the references to same. | ||||
| * | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵ | Robert Adams | 2012-11-21 | 9 | -66/+67 |
| | | | | | | | | getting simplified out of existance someday) and update all the references to that enum. | ||||
| * | BulletSim: change PositionSanityCheck to apply a force to correct position ↵ | Robert Adams | 2012-11-21 | 2 | -33/+30 |
| | | | | | | | | corrections (below ground and floating). | ||||
| * | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵ | Robert Adams | 2012-11-21 | 2 | -8/+10 |
| | | | | | | | | ground. This solves the bouncing, short avatar problem (Mantis 6403). | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-19 | 6 | -352/+220 |
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| * | BulletSim: Use base class constructors for initialization of BSShape and ↵ | Robert Adams | 2012-11-18 | 4 | -216/+214 |
| | | | | | | | | other classes. | ||||
| * | BulletSim: fix the problem with flying being disabled when crossing region ↵ | Robert Adams | 2012-11-18 | 1 | -2/+6 |
| | | | | | | | | boundries. |