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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
bug fix: crash when too many collisions on a ode step
UbitUmarov
2013-01-26
1
-36
/
+40
*
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
2
-2
/
+2
*
prevent potencial invalid refs
UbitUmarov
2013-01-13
2
-170
/
+53
*
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
1
-12
/
+29
*
also exclude land
UbitUmarov
2013-01-07
1
-3
/
+3
*
exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
/
+3
*
don't try to read geom positions outside main ode thread :(
UbitUmarov
2013-01-06
1
-10
/
+11
*
bug fix, cleanup...
UbitUmarov
2013-01-03
3
-38
/
+34
*
i try to fix avatar orientation in some cases..
UbitUmarov
2013-01-02
1
-2
/
+2
*
add a lock to CollisionEventsThisFrame
UbitUmarov
2013-01-02
1
-20
/
+29
*
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
5
-330
/
+801
*
missing file
UbitUmarov
2012-12-18
1
-4
/
+3
*
fix
UbitUmarov
2012-12-18
3
-8
/
+27
*
some clean up/fix
UbitUmarov
2012-12-17
1
-1
/
+1
*
*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
/
+6
*
* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
/
+196
*
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
*
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
/
+64
*
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
/
+8
*
missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
/
+3
*
missing file
UbitUmarov
2012-12-11
1
-0
/
+9
*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
*
create a new ode character also with the new information
UbitUmarov
2012-12-07
3
-5
/
+20
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
3
-4
/
+50
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
3
-101
/
+74
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
/
+47
*
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
/
+4
*
Merge branch 'avination' into ubitwork
Melanie
2012-12-03
3
-102
/
+367
|
\
|
*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
/
+337
|
*
fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
/
+8
|
*
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
/
+16
|
*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
*
|
don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
/
+6
|
/
*
Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
/
+54
|
\
|
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
/
+54
*
|
Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
/
+713
|
\
\
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/
|
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
|
*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
|
*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
|
*
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
/
+454
|
*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
/
+253
|
*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
/
+327
|
*
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
/
+8
|
*
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
/
+22
|
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
/
+67
|
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
/
+30
|
*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
/
+10
*
|
Merge branch 'master' into careminster
Melanie
2012-11-19
6
-352
/
+220
|
\
\
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/
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*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
/
+214
|
*
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
/
+6
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